I don't want to give back enchantments and artifacts to our opponents.
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That card isn't bad, but I'm not sure what card I would remove for it. Casting my spells shouldn't be a problem. I'll be casting the enchantment I want every turn when I attack with Zur.
Red Deck Final
Black Deck Final
Sweet! I look forward to hear how it does.
How well does this deck play?
You and Keith are both using the Stoneforge Masterwork.
You and Josh are both using the Stoneforge Masterwork.
You and Rob are both using the Sword of Vengeance.
You and Keith are both using the Sword of Vengeance.
It is huh! LOL!
I think adding goblins will take away from the theme.
Also Emrakul, the Aeons Torn is banned from Commander.
I didn't bother with any other creatures because The goal is to get Talrand into play as soon as possible. Once he's in play I start creating 2/2 drakes with each spell I cast. With play testing I've been able to creature a good number of drakes while being able to bounce other creatures, or counter them outright. I've found that the pace at which I'm casting spells doesn't really require me to have more cards in hand than the normal 7. If anything I need to draw more cards to keep my casting pace especially in group games. I'll keep it in mind as I keep testing it though. I removed the creatureless tag.Thank you for your input. I appreciate it. :-)