Controlling Dragons

by gobbin on 06 December 2011

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

Prepare to battle the fearsome dragons!

How to Play

Now this deck is a bit tricky, early game you want to both build up with the ramp artifacts and protect yourself with the counter spells but as you get the Dynamo into play you should be able to hammer the opponent with the dragons and by that time you can use the counter spells to protect the dragons from any possible removal/disruption.

Deck Tags

  • Theme
  • Dragon
  • Control
  • Casual
  • Multicolor

Deck at a Glance

Social Stats

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This deck has been viewed 3,184 times.

Mana Curve

Mana Symbol Occurrence

0230210

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Controlling Dragons

just 22 land for a dragon deck? i'd say add about 2-3 more lands.

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Posted 07 December 2011 at 09:32

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Hmm I shall think about that, or what about some more dragonspeaker shamans?

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Posted 07 December 2011 at 15:45

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If you want to have that many colorless mana producers, a better choice could be to add Soulbright Flamekin to your deck over Dragon Speaker Shaman as you have no reason to lower the CMC cost of colorless but rather increase the intensity of red and blue mana. Not to mention, if you indeed want Dragon Speaker Shaman you need bigger babies regarding colorless mana cost. Bogardan Hellkite for example.

You should also not have one Rune Snag in a deck as that's just silly. Rather add 4 of them and 1 Mana leak in that order or change your Rune Snag with any other spell or counter spell.

If you want your Hoard Smelter to have fun, change some of your artifacts with Darksteel Ingot as that combo both will generate power and you won't be able to actually Destroy them. Another good start in the beginning as I feel this deck will run into problem as it lack power in early games is Pyrite Spellbomb as you both can protect yourself versus early threat and can draw a card.

Belbe's Portal or Quicksilver Amulet would also add to this deck, the problem you have right now is that most of your mana accelerators will delay you to turn 4 or so, which mean that even with counter spells you will get beaten to a pulp until your dragons are on the battlefield. Not to mention that the % of drawing a necessary card is quite slim. you need to add either a more playable balance in the early game or add more control cards, either with Scry, Draw or counter spells.

As a deck that dominates reck mana I feel that Niv-Mizzet is a little out of place, however it can still work well in this deck.

Simply put, you lack cards in the beginning which mean that it's not even a question on how many lands you have in this deck but the fact that you won't be able to play out anything until turn 6 or so.

Suggestions, Remove Worn Power Stone and instead add 2 Darksteel Ingot, remove your Dragonmaster Shaman and instead add Soulbright Flamekin to also provide your dragon with both trample and access to more red mana, switch the number of Mana leak and Rune Snag, or replace Rune Snag with either Ponder, Preordain, Spy Network or Brainstorm, and finally add some Pyrite Spellbomb (you can cut down on some of the more useless dragons such as Dragonwhelp to 2) to deal with any early threat and can also help you out with card draw.

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Posted 07 December 2011 at 18:49

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Futhermore remove your Turning Tide and instead add Vexing Shusher. Granted they can be killed more easily but they will atleast provide you with defense in early games and can at best be used at any time as all cards that goes to the stack are considered spells before resolving, so it would also protect your dragons versus counter spells deck.

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Posted 07 December 2011 at 20:04

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Except land that is of course.

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Posted 07 December 2011 at 20:05

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Turning Tide?

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Posted 08 December 2011 at 10:31

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*Turn Aside, my bad.

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Posted 08 December 2011 at 10:50

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Ok, well I took it away anyway :P

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Posted 08 December 2011 at 10:52

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