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Time Warp with Pyromancer Ascension out
This deck has been viewed 1,071 times.
You won't go infinite as a result, you know, right? You'll get to take two extra turns. If Bloodbraid Elf hits your Banefire, you won't be able to use it well (either X = 0, or it lands among the bottom cards of your library). You might want to swap out Banefire for something more reliable. How do you plan to cast Treasure Hunter? Relying on the Bloodbraid to bring it up for you will probably disappoint you, most games. I'm also curious to know how Treasure Hunter helps you -- did you perhaps mean Treasure Hunt, the blue card draw spell?
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I don't get how this deck is suppose to win or how using Time Warp and Pyromancer Acsension is beneficial to you at all.