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Right now the idea is get our Fog Bank, Kraken Hatchling, and Wall of Frost early to slow them down. Then mill as hard as you can for the win with combos like Increasing Confusion and Twincast. Hopefully it will be Modern, maybe Extended If I ditch Twincast. I want to keep it under $30, so if you have suggestions that could help I would love to hear it. P.s. ignore the side board for the most part, its just cards I've been debating.
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Grundlock over altar,Psychic strike over dissolve4 Thought scour mainboardCut some of your creatures and walls, try jace phantasm or hedron crab.If you have problems with enemy creatures, put some removal like ultimate price or murderous cut into your sideboard.
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Thanks for the help, Ill try it :)
Its called grindclock, sorry for missspelling
I found it now. No worries, and ya it is better, I think ill run it.
I'm debating just going mono blue, thoughts?
no i think you need black for the removals and the powerfull multicolor cards
I would remove "Traumatize" as its to slow and costs to much (mana) to be of great use without acceleration."Paranoid Delusions" is also some thing I don't like here. "Tormented Soul" with one "Paranoid Delusions" on it will kill an opponent as fast as it will mill him (1 life = 3 cards -> 20 life = 60 cards). Using 8 slots just for this seems a little bit to much for me. If you want to keep "Paranoid Delusions" then I would change from "Tormented Soul" to "Shriekgeist". "Wall of Frost" could be replaced with "Kaijin of the Vanishin Touch". Costs less (mana) and forces your opponent to cast his creatures again. "Augur of Bolas" is a good choice when using many spellsSome other suggestions:Breaking // Entering, Nephalia Drownyard, Dream Twist, Chronic FloodingGreetingsMuktol
In a casual deck like this i think traumatize is the coolest card to play. I would keep at least one, even when its at high cost. Nephalia drownyard is a nice utility land. Good suggestion.
Traumatize can't be played earlier than turn 5, that's if you use no ramp/ acceleration, start with 3 lands on your hand and draw 2 additional lands. By this time you will already have removed a great deal of your opponents library, and Traumatize becomes less cost-efficient with every card you remove from your opponents library before you play it. Thus, for my liking it's far to slow for standard/ modern decks.
I think ill drop traumatize because it is so expensive for my budget, so even though this is a casual deck i'm going to pass on it. same with Archive Trap. Its so fun to play when your friend just tries to fetch land, But I'm keeping my eye on the price right now.
If you like to play a little a bit more control-ish (counterspells and so on) or dislike dual coloured decks use monoU, if you feel that you need some more removal or discard, stick with U/B. "Sanity Grinding" would be an interesting card for a monoU deck.A card I just stumbled upon: "Memory Sluice"
I just happen to be working on mono blue mill. A card I have found to be fun is drowner initiate. Decks on profile if interested.
Looking at your creatures I'm noticing that they tend to have a higher toughness than power. Two cards that mill because of this that may interest you:Doorkeeper - requires you to run more creatures with defender because it mills equal to the number of creatures you control with defender. Phenax, God of Deception - grants your creatures the ability to mill equal to their toughness and doesn't care about defender.
I would use Phenax, God of Deception except I may buy this deck, and I want to keep it under $30, 20 ideally. So I might get him but right now that's a lot of cash for two cards. About Doorkeeper, I might run him, but I think for that mana I might just play some spells. I have gave it thought though :)
THE "SHRIEKHORN IS BETTER THAN TOME SCOUR" CAMPAIGN:First of all, it's colorless, so if you are stranded with a swamp at turn 1, you can get going with shriekhorn already that turn.I've been playing with both tomescour and shriekhorn in my modernmill, and for more than 200 games I have been registering how much shriekhorn mills on an average. The basis is that I play 4 and play them within a priority to keep track of what happens to lategame shriekhorns, so the first numeric results are always for the most played shriekhorn, while the last is for the least played shriekhorn (which sometimes doesn't get played)I've tested against the fastest decks on the field (Well elves are not that fast, but I tested it anyways)SHRIEKHORN VS MERFOLK:5.571, 5.333, 5.142, 5.037At no point it drops below 5, so it is statistically better than tomescour.SHRIEKHORN VS AFFINITY:5.538, 5.2, 4.888, 4.5Half of the shriekhorns drop below 5 so two could be replaced with tomescour.SHRIEKHORN VS INFECT:5.111, 5, 5, 4.5They still stay above 4 so no exchanges.SHRIEKHORN VS ELVES:5.5, 5.5, 5, 4.888One drops below 5 and could be replaced.BUT WHAT ABOUT DECKS WITH ARTIFACT HATRED ???First of all, only a few nuts persons would target a shriekhorn to destroy it, and in general if they really really want to target your horn, then let them and play mesmeric orb or other superior artifact mill.SHRIEKHORN HAS OTHER USES:In legacy I've often used shriekhorn to disrupt cards set for counterbalance, but there must be modern decks where instantly disrupting the top of a library counts for something. (tutor-stopping?)Also, a lot of players favor echoing truth as a sideboard card in modern, and by echoing shriekhorn you gain a fresh mill-clock.
I realized by this that you don’t know how statistics work
Oh no alfred! What have you done? You know we are going to have this 5 year old budget deck on the front page for a week if he responds to this...
Fair point
SPLINTER:He is sort of a troll, isn't he :)I'll let it slip through this once, I've had the "you don't understand statistics"Thrown at me before ;) so I'll pretend I didn't see this.
Oh whats going on guys? Ill have you know ive gotten much better at building decks since I posted this one.
Alfred has taken the role of my friendemy (friendly enemy) and is apparently digging into my deep past.Splinter thinks I talk too much, and knows I can talk about mill forever. We also have a few thorns in each others side.(Sorry for continuing this conversation splinter, you've nailed it down this time...)I'm just being my good old wicked self.I think alfred saw one of your other recent decks and took a look at your old ones, because we've recently been having a troll that uses old accounts to copy/paste a lot of decks to make it difficult to keep a community.Long story anyways. Good to see you are still being active.(Provided that you ARE you :) the troll has a fetish of using edh)It was fun to see my shriekhorn analysis again, but I've promised splinter not to respond to it :)I'll be readable if you still revisit mill in modern.Search for the decktag: wdm mill guideThen click on the "cards" in my archive to get detailed info.