OK, my deck is updated, and I think it has a lot more potential for fast wins. Ideal first hand: 1X Swamp 1X BCA 1X Mind Crank 1X Sleeper Agent 2X Dark Ritual 1X Misery Charm or Bump in the Night (MC or BitN) Turn 1: Swamp, Dark Ritual, BCA, MC or BitN, Sleeper Agent. Opponent takes dmg, you gain quest counter. Opponents Turn: Opponent takes dmg from sleeper agent and you gain 2nd quest counter. Turn 2: Lucky Draw MC or BitN, Tap Swamp/Dark Ritual, Drop Mindcrank and then the one cost dmg. Mindcrank is set off, and at end of turn 3rd quest counter applies to BCA. 2nd Opponents Turn: Sleeper Agent deals dmg, combo goes off, game over.
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Thanks mang. I agree with the smallpox, i was thinking it could be a backup plan card, but, it can work against me as much as for me and doesn't even do 2 dmg, so ill drop it. I looked over my original strat and there are a lot of flaws in it.... Originally I would have gone 1st turn swamp, 2x Dark Ritual, BCA, Bloodghast, attack, then Sleeper Agent(giving counters on opponents turn).... In my brain that equated to 2 quest counters before my 2nd turn... BUUUUUUT the mana pools empty on combat and bloodghast has haste only when an opponent has 10 life, so I will drop that.. Misery charm and bump in the night are 10X better options; they can do the exact same thing without using up 2 Dark Rituals. I like Sorin's thirst but I might replace it with sign in blood. It would be a way to do 2 dmg to player and if they already have a bad hand you may get a discard. So if "Bloodcrank" were up, Sign in Blood would always work, while Sorin's would require a creature being out. I suppose Sorin's would help with survivability, but as a part of the combo, its only purpose is to POSSIBLY set off the combo, which taste in blood, bump in the night, and misery charm WILL all do for 1 mana. I suppose I should trade those demonic tutors for the beseech the queen, BUT THEY'RE AWESOME. Thanks for your help.