UNBEATABLE Merfolk

by gman on 05 August 2009

Main Deck (50 cards)

Sideboard (10 cards)

Instants (4)

Enchantments (6)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Defense: Merfolk Thaumaturgist, Silvergill Douser.

Offense: Merfolk Sovereign, Summon the School, Wanderwine Prophets.

Lots of good combos in here, all the cards work together so that no one card is especially vulnerable.

This deck is the boss.

Deck Tags

  • Combo

Deck at a Glance

Social Stats

0
Likes

This deck has been viewed 11,492 times.

Mana Curve

Mana Symbol Occurrence

827000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Not Legal in Vintage
  • Not Legal in Legacy

Deck discussion for UNBEATABLE Merfolk

Where's Lord of Atlantis and Wake Trasher?

0
Posted 05 August 2009 at 19:00

Permalink

I've thought about getting them, but honesly, this deck doesn't need them.

0
Posted 05 August 2009 at 22:19

Permalink

haha you're kidding me?
unbeatable tthis deck isn't worth that much
to many cards that have nothing to do in here go to FNM and youll get beaten up by feary shit

each merfolk eck needs lord of atlantis
it's freaking good

what is better?
your deck
or a deck of merfolks that are all unblockable and 3/3
i think i made my choice

0
Posted 06 August 2009 at 04:36

Permalink

he's right you know
when you play merfolk you choose a way to play ur deck is just a collection of merfolk cards and wth only 1 merrow reejeray? i run merfolk myself the deck is called merfolk revised and is based on the very few merfolk decks that made top 8s in legacy also u have no creature removal whatsoever also merfolk decks ALWAYS run 4 sygs EVEN THOUGH ITS A LEGENDARY it makes the small merfolks unkillable early game, silvergill douser aint all that good either rly i have to say it does set up a great defence but it can only stop 1 monster for starters and a 1/1 creature is VERY vulnerable early game especially if you dont run enough syg the riverguides my deck fo example revolves around island walk from lord of atlantis and aquitects will or tideshaper to make 1 of your opponents lands island thats what thealextheory was talkin about reejeray and lord of atlantis are a MUST to every merfolk deck oh and also merfolk sovereign sucks, its 2 slow for todays meta lord of atlantis and merrow reejeray have the same +1 +1 effects + a passive effect that doesn't cost mana, this just wont work playtested yet at a official mtg spot? u'll see

0
Posted 06 August 2009 at 08:10

Permalink

silvergill douser is for silvergill douser and merfolk thaumaturgist combo to snipe creatures

0
Posted 06 December 2010 at 19:02

Permalink

oh and btw most good merfolk decks use island walk from lord of atlantis

0
Posted 06 August 2009 at 08:13

Permalink

and where on eart are your silvergill adepts for drawpower O.O

0
Posted 06 August 2009 at 08:17

Permalink

and "lots of good combos" doesnt (always) work especially not here choose a play style or choose one type of combo and build a new deck cuz this is horrible even worse then my first merfolk deck :p and that was pretty bad

0
Posted 06 August 2009 at 08:19

Permalink

and use wanderwine hub for gods sake to prevent mana screw

0
Posted 06 August 2009 at 08:23

Permalink