Rise of the Depths

by Glitch42420 on 30 March 2014

Main Deck (60 cards)

Sideboard (15 cards)

Instants (15)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Pure Merfolk Beatdown

How to Play

Simple as t comes. This might be blue, but it plays more like a white weenie deck.

Deck Tags

  • Agro
  • Creature-Based
  • Mono Blue
  • Tribal

Deck at a Glance

Social Stats

35
Likes

This deck has been viewed 5,057 times.

Mana Curve

Mana Symbol Occurrence

054000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Rise of the Depths

any master of waves??? his synergy is ace (merfolk and plenty of blue devotion)

1
Posted 30 March 2014 at 07:42

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I might add them, but all the ones I currently have are tied up in my blue devotion deck

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Posted 30 March 2014 at 17:34

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that's always the problem!!! lol

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Posted 31 March 2014 at 07:41

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Merfolk decks are always fun, yours looks great p! Check out mine http://www.mtgvault.com/bppride817/decks/merfolk/

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Posted 30 March 2014 at 08:44

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Sure thing!

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Posted 30 March 2014 at 17:34

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LegacybluedeckX + Y = Force of Will.
If you're playing blue in legacy Force of Will is a staple card. This would also greatly benefit from fetches and aether vials.

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Posted 30 March 2014 at 19:14

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Yes, but those are pretty hard for me to get with my budget

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Posted 30 March 2014 at 22:06

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Does your local legacy tourney allow any proxies?

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Posted 31 March 2014 at 01:38

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Thankfully for all our budgets it does.

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Posted 31 March 2014 at 05:48

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I would proxy four fetches and four force of wills. At least have 2 force in the main.

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Posted 31 March 2014 at 17:50

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....why the fetch land?

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Posted 31 March 2014 at 19:53

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Land thinning. It thins out the lands in your deck so you only draw useful things.

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Posted 31 March 2014 at 20:50

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The thinning is proven a myth.... dont include fetches

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Posted 01 April 2014 at 02:23

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Of course, top tier legacy decks use fetches because they're myths. This includes mono colored legacy decks.

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Posted 01 April 2014 at 02:36

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Deck Thinning is a myth it was proven by university math professor, the benefits of deck thinning dont actually happen until turn 8/9 which in legacy you are dead by... Now using them for mana fixing is obviously true, that cant be argued at all

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Posted 01 April 2014 at 15:12

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http://magic.tcgplayer.com/db/print.asp?ID=3096

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Posted 01 April 2014 at 15:17

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SPREADING SEAS, Now!

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Posted 30 March 2014 at 20:54

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I am not sure if I need it with the Aquitects, but thanks for the suggestion.

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Posted 30 March 2014 at 22:13

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Deidrick has deleted this comment.

Posted 31 March 2014 at 07:44

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The Spreading Seas is usually more optimal than Aquitects, lowers the curve, and you already have 2 lords granting Island Walk to all Merfolk as apposed to just one, also Aquitects has to live for six turns before he equals the true effectiveness of a Spreading Seas and in that time he also never gives a lord bonus to another merfolk.

But with a beat down strategy where he is just playing Merfolk after Merfolk after Merfolk, it may still be better to run Aquitect....

0
Posted 01 April 2014 at 15:59

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aaaaaand u draw a card

1
Posted 01 April 2014 at 19:24

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For earlier use of your islandwalk, Tideshaper Mystic over Aquitect.

0
Posted 30 March 2014 at 22:18

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Thanks. I will try a couple of those

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Posted 30 March 2014 at 22:23

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I'd also recommend losing Manta Riders (just not that good, there are better options), Deepchannel Mentor (between Islandwalk and the expensive CMC not worth it), Empress Galina (niche use), Thada-Adel, Acquisitor (niche use), and probably Silvergill Douser.

Silvergill Adept would be a good addition too.

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Posted 30 March 2014 at 22:27

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I just have the manta Riders to have a one drop, but with all this islandwalk, I see your point. I could get better than the mentor too. My group plays a LOT of legendary stuff, so I still see a use for Galina. Thada can go though.

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Posted 30 March 2014 at 22:40

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Ah, well I hope I've helped a bit. :)

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Posted 30 March 2014 at 22:43

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I see what you mean. I don't really need flying or unblockable with so much islandwalk.

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Posted 30 March 2014 at 22:46

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i always liked merfolk. the advantages of blue with the combat style of a white deck. very well done. its strange that this is the first time ive seen a true name in one of these (always thought he deserved a spot in these decks).

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Posted 31 March 2014 at 01:16

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That is strange. I would expect at least one to be a must.

0
Posted 31 March 2014 at 01:20

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Many people dislike them on principle because in a two-player match they're OP as hell, for 1UU you get a lightning bolt every turn.

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Posted 31 March 2014 at 01:43

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Yeah. That sounds about right. I own a few of them and I just don't use them. they seem unfair and kinda boring to win a game with really. One or two is fine especially when you are being competitive but I don't use them outside of that.

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Posted 31 March 2014 at 12:56

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Perhaps some return to hand stuff for the sideboard? Unsummon, Boomerang, Vapor Snag.

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Posted 31 March 2014 at 17:44

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Okay, though my favorite return to hand card is Disperse because it can target any non-land permanent, not just creatures.

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Posted 01 April 2014 at 19:14

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personally in mono-blue i'd go boomerang, it's any permanent, including lands

0
Posted 03 April 2014 at 05:03

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Wanderwine Prophets

They are basically an "i win button" ....BUT!!! is he too slow for you?


or lulmage mentor?

or Is he not right for your deck?

0
Posted 31 March 2014 at 22:11

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I considered Wanderwine, but he is too slow. The problem with Lulmage is this is meant to be an aggressive deck and I think tapping down all my creatures to counter enemy spells would work counter to that. Thanks for the suggestions though.

1
Posted 01 April 2014 at 19:10

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By including Galina and True-Name you've made the deck legacy, but it doesn't sound from your previous comments that you can afford to include the remaining legacy staples to the deck (e.g. Force of Will). Then I'd rather just take those two cards out (Galina is crap anyway), and make the deck competitive in Modern. You've got most of the cards there anyway.

Cards you should consider for a good competitive Modern Deck:
4 * Silvergill Adept
4 * Aether Vial
4 * Mutavault
3-4 * Spreading Seas (better than Sovereign, Mystic and Aquitects, as it is tougher to remove and replace itself). And you don't need that many cards that ensure you can landwalk all over your opponent.
6 - 7 * Removals and counterspells (Boomerang, Vapor Snag, Spell Pierce etc)

1
Posted 04 April 2014 at 11:19

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Thanks, I'll consider it. The Aether Vials however would be hard to come by.

0
Posted 06 April 2014 at 21:20

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Well, it is a nice casual tribal deck as it is. But if you want to make it competitive in a format, you will have to tweak it a bit :)

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Posted 09 April 2014 at 15:30

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I can see that. Maybe once I make it, I will consider altering it with the top level cards.

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Posted 11 April 2014 at 20:55

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call to the kindred

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Posted 11 April 2014 at 19:11

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A good possibility, but I might not need it with the Harbingers.

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Posted 11 April 2014 at 20:56

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Cursecatcher.

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Posted 12 April 2014 at 11:01

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I'm surprised not to see Shrine to Nix in here. It would allow you to cast some really game changing spells. Fun build... I've made a similar deck for a tourney a few years back. It was a theme tourney. My advice: go to 16 islands, run four cavern of souls (no brainer), two Nix Shrine to Nyxthos (or whatever it's called), and two lands that destroy other lands. ex. Wasteland, Strip mine, Ghost quarter... Goodluck! cool deck

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Posted 14 April 2014 at 02:32

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Nyxthos shrine to nyx

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Posted 18 April 2014 at 00:40

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No cavern of souls?

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Posted 14 April 2014 at 19:39

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Must've been difficult to make

1
Posted 18 April 2014 at 00:39

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CURRRRRSECATCHER

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Posted 19 April 2014 at 22:24

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