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Pure Merfolk Beatdown
Simple as t comes. This might be blue, but it plays more like a white weenie deck.
This deck has been viewed 5,057 times.
any master of waves??? his synergy is ace (merfolk and plenty of blue devotion)
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I might add them, but all the ones I currently have are tied up in my blue devotion deck
that's always the problem!!! lol
Merfolk decks are always fun, yours looks great p! Check out mine http://www.mtgvault.com/bppride817/decks/merfolk/
Sure thing!
LegacybluedeckX + Y = Force of Will.If you're playing blue in legacy Force of Will is a staple card. This would also greatly benefit from fetches and aether vials.
Yes, but those are pretty hard for me to get with my budget
Does your local legacy tourney allow any proxies?
Thankfully for all our budgets it does.
I would proxy four fetches and four force of wills. At least have 2 force in the main.
....why the fetch land?
Land thinning. It thins out the lands in your deck so you only draw useful things.
The thinning is proven a myth.... dont include fetches
Of course, top tier legacy decks use fetches because they're myths. This includes mono colored legacy decks.
Deck Thinning is a myth it was proven by university math professor, the benefits of deck thinning dont actually happen until turn 8/9 which in legacy you are dead by... Now using them for mana fixing is obviously true, that cant be argued at all
http://magic.tcgplayer.com/db/print.asp?ID=3096
SPREADING SEAS, Now!
I am not sure if I need it with the Aquitects, but thanks for the suggestion.
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The Spreading Seas is usually more optimal than Aquitects, lowers the curve, and you already have 2 lords granting Island Walk to all Merfolk as apposed to just one, also Aquitects has to live for six turns before he equals the true effectiveness of a Spreading Seas and in that time he also never gives a lord bonus to another merfolk. But with a beat down strategy where he is just playing Merfolk after Merfolk after Merfolk, it may still be better to run Aquitect....
aaaaaand u draw a card
For earlier use of your islandwalk, Tideshaper Mystic over Aquitect.
Thanks. I will try a couple of those
I'd also recommend losing Manta Riders (just not that good, there are better options), Deepchannel Mentor (between Islandwalk and the expensive CMC not worth it), Empress Galina (niche use), Thada-Adel, Acquisitor (niche use), and probably Silvergill Douser.Silvergill Adept would be a good addition too.
I just have the manta Riders to have a one drop, but with all this islandwalk, I see your point. I could get better than the mentor too. My group plays a LOT of legendary stuff, so I still see a use for Galina. Thada can go though.
Ah, well I hope I've helped a bit. :)
I see what you mean. I don't really need flying or unblockable with so much islandwalk.
i always liked merfolk. the advantages of blue with the combat style of a white deck. very well done. its strange that this is the first time ive seen a true name in one of these (always thought he deserved a spot in these decks).
That is strange. I would expect at least one to be a must.
Many people dislike them on principle because in a two-player match they're OP as hell, for 1UU you get a lightning bolt every turn.
Yeah. That sounds about right. I own a few of them and I just don't use them. they seem unfair and kinda boring to win a game with really. One or two is fine especially when you are being competitive but I don't use them outside of that.
Perhaps some return to hand stuff for the sideboard? Unsummon, Boomerang, Vapor Snag.
Okay, though my favorite return to hand card is Disperse because it can target any non-land permanent, not just creatures.
personally in mono-blue i'd go boomerang, it's any permanent, including lands
Wanderwine Prophets They are basically an "i win button" ....BUT!!! is he too slow for you?or lulmage mentor?or Is he not right for your deck?
I considered Wanderwine, but he is too slow. The problem with Lulmage is this is meant to be an aggressive deck and I think tapping down all my creatures to counter enemy spells would work counter to that. Thanks for the suggestions though.
By including Galina and True-Name you've made the deck legacy, but it doesn't sound from your previous comments that you can afford to include the remaining legacy staples to the deck (e.g. Force of Will). Then I'd rather just take those two cards out (Galina is crap anyway), and make the deck competitive in Modern. You've got most of the cards there anyway.Cards you should consider for a good competitive Modern Deck:4 * Silvergill Adept 4 * Aether Vial4 * Mutavault3-4 * Spreading Seas (better than Sovereign, Mystic and Aquitects, as it is tougher to remove and replace itself). And you don't need that many cards that ensure you can landwalk all over your opponent.6 - 7 * Removals and counterspells (Boomerang, Vapor Snag, Spell Pierce etc)
Thanks, I'll consider it. The Aether Vials however would be hard to come by.
Well, it is a nice casual tribal deck as it is. But if you want to make it competitive in a format, you will have to tweak it a bit :)
I can see that. Maybe once I make it, I will consider altering it with the top level cards.
call to the kindred
A good possibility, but I might not need it with the Harbingers.
Cursecatcher.
I'm surprised not to see Shrine to Nix in here. It would allow you to cast some really game changing spells. Fun build... I've made a similar deck for a tourney a few years back. It was a theme tourney. My advice: go to 16 islands, run four cavern of souls (no brainer), two Nix Shrine to Nyxthos (or whatever it's called), and two lands that destroy other lands. ex. Wasteland, Strip mine, Ghost quarter... Goodluck! cool deck
Nyxthos shrine to nyx
No cavern of souls?
Must've been difficult to make
CURRRRRSECATCHER