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Full Aggro -Consistent turn 4 kills -(up to 32 damage totalled on turn 4 against a slow opponent)Vampires!?! -
Play vampire's and attack with them.Use madness shenanigans to give your swings real UMPH!If you aren't the beatdown, sideboard options are there to make the deck slower / more controlling... It would still be aggro as f*@£ though.Thanks for checking out my deck ^^
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Seems like a nice concept. I'd like to see some removal like a terminate or something similar.
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Thanks BigGeorge76!Yeah it does lack removal but without a madness costed removal spell, or a spell that I could flash back after discarding it, I just don't feel confident in any standard legal removal spell going in this deck right this moment.I feel it's a safer option to aim my removal at the weenie blockers and then keep 'Malevolent Whispers' for my opponents big threats.'Ultimate price'ing a creature on turn 4 to then swing in is fine, but if I draw 'ultimate price' instead of 'fiery temper', or even 'aim of the veins', and I have no discard outlet to set off 'Ravenous Bloodseeker' that turn, i'm going to feel bad about that.But, I am totally willing to be proved wrong.Right now I'm thinking about the EDM lands - 'Geier Reach Sanitarium' & 'Hanweir Battlements' and whether they'd find a home in my deck.
You could add Lightning Axe as madnes enabler and removal spell, it's a win win here ;)
Yes Lightning Axe can be super nasty!