I am still quite active on here, regularly creating, editing, liking, and deleting my decks. this is by long and far the best deck building tool on the internet. fantastic interface, best up to date card database, and fabulous features and accessibility. While i feel that many people, such as myself, struggle to get their decks noticed even via the unloved functions, it is far from a totally dead website.
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actually, built in hexproof, built in card gains, and love of double strike. dd to this high stats, flying, and great colors for sticking around, and you have a fantastic voltron commander.
Thank you very much. It took quite a bit of planning to do.
You have a lot of strange cards in the deck, and you are so focused on raw agression, you need to add in more protection mechanics. You also lack: Reanimation World Wipes Power Draw You have counters but not very strong onesOptions to rectify: Counters: Dissapate, Fae Trickery, counter flux, rewind, Last WordReanimation cards of note: Beacon of Unrest, [Geth, Lord of the Vault], [Sheoldred, Whispering One], Rise of the DarkrealmsWorld Wipes: Decree of Pain (draw sub type), Black Sun's zenith, Blasphemous act, Killing Wave.Protection cards: Lightning Greaves, Swift Foot Boots, Neurok Stealthsuit (instant Speed equip), Akroma's MemorialPower Draw: blue Sun's Zenith, Necropotence, Greed, Eribos, Concecrated.Just a few things to not. Love the idea of big fatty grixis colors. so keep it rolling.
Glad to hear i was of help. that card either saves you from flying or ruins people with it.
Where is your wipe recovery? Artifact and enchantment removal?Flying protection?this deck has very serious problems. Silklash spider does not cut it, Akroma's memorial and eldrazi monument would work wonders for this deck. though mana is pouring out of every imaginable point, you have no mana cannons other then Elluri, helix pinacle would work very nicely, pluss pump and dump artifacts.
Few things i see wrong here. The largest of which is that you have 0 cards to remove problematic permanents other thatn fighting them off. what do you do if there is an artifact/enchantment slowing you down or shutting you down? The next is that once you run out of cards you are TOAST! no cards no play, and a world wipe with destroy you. third is that without any removal or wipe recovery, you have to try and have a draw engine, which there is none.If you can fix 1 of these 3 issues i see no reason why this deck should not win.
this has to be one of the funniest thematic decks i have ever seen!
Latice + Darksteel Fourge says helloAvacyn, Angle of Hope Says HelloExiling Enchantments also prevents effects like Bruna, or fetch cards like Witness from going off, and often enchantments are a core winning mechanic for some other decks you can face. Particularly in Budget ranges. See Example Kiki + Mirror gallery
I disagree. Exile is VERY powerful. I use it constantly and to great effect. Exiling a Leyline is super amazing.
http://www.mtgvault.com/chrismorris/decks/turn-burn-and-return/I look forward to your ideas and thoughts.
The deck is already legacy, so you are looking at, 10 mana to do the first 18 life loss. Followed by more mana still. That is 4 cards at high mana to win. When you could just drop them for ways to up efficiency of the Primary combo source. For Example: greater good for drawSylvan Library for draw/top deck manipulationAsceticismPrivileged positionAll of these work to help you get your cards that you need to key off a large amount of damage. But the costs in mana is so high to do your combo i could honestly use red burn to kill you faster.
You have no way to protect your combo mechanic directly.Green: Beast within, Plumet, Huricane, Desert Twister, WEatherlight, Red: Its 4 toughness i will cheese him.Black: Really do i need to explain why he would be dead for this one?Blue: should have never hit the boardWhite: Path, swords, wog, day, vengence, o-ring, path of peace, angels verdict, need i go on?Make a way to protect him. My Sugestion Is: Remove The Fallen for 3 pairs of lightning greaves.
Paying life and loss of life, while similar, do not key each other. Paying life is a cost of the pump effects, but losing life is caused by non cost effect. The combo does not work as intended.
Looking over it, i get to a card and am like....But this wont work, but he scries away what wont work that instant.WAIT: No Commandeer?
On the flip, with all the life you are gaining you could just X: remove x counters from target permanent. It makes use of the re allocated life you steal with the other extorts. So if you are looking at attrition, Hex parasite is CORE! IT murders plainswalkers with ease, makes use of the re allocated life, and presses your advantage
I like where this is going, though turn and burn i like more then Titan's Strength.
He only boosts warriors. Kraken =/= warrior. I would recommend something like Kathar's crusade. cheap and easy +1/+1s pluss if you are guilderbarning up counters with mantle bam!
you really only need 1 big trample critter, perhaps Rankor for paragon? gives trample and pops back if the critter goes bye bye?
D: MIND= BLOWN!
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