The Crusher

by Gisto_Ista on 25 August 2008

Main Deck (60 cards)

Artifacts (4)


Land (48)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

Just a 1-creature based deck, where your creature becomes immensely powerful very early.

Deck Tags

  • Fun

Deck at a Glance

Social Stats

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This deck has been viewed 940 times.

Mana Curve

Mana Symbol Occurrence

000168

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for The Crusher

lmao ull never get a CC even if u do it could be easily countered or destroyed... pointless deck..

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Posted 25 August 2008 at 01:35

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Yiou mulligan until you have crusher in your starting hand. Add 4 vexing shusher's to prevent the counter. And staying in block add 4 cloak and dagger to give him shroud, problem solved

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Posted 25 August 2008 at 02:09

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thanks man

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Posted 25 August 2008 at 03:19

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Needs tutors..

Any readily available green tutor or a blue/black transmute spell for three?

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Posted 25 August 2008 at 04:09

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This deck loses to anything with any kind of removal or chump block. You can't rely on an 8 creature, 48 land deck to win. You need support for this, not just Countryside Crusher and Cloak and Dagger. Cloak and Dagger can be destroyed, CC can be removed, as can the shusher. A deck with 20 some land and 30 to 40 some creatures/spells will beat this easy, especially if any of those cards include wither, artifact destruction, removal, and chump blockers. CC needs trample in a BAD way.

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Posted 25 August 2008 at 05:34

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Forget the Cloak and Dagger go with Whispersilk Cloak who needs trample when your unblockable. Also sideboard the shusher if you need them, Since blue is the only color to worry about countering regularly no point in screwing the land draw, and as for the removal, wither, etc... you only need to hit once maybe twice. Will you win every game, of course not, but a 20 some land and 30 to 40 some creatures/spells deck won't win everytime either its all about the draw and hows the deck built

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Posted 25 August 2008 at 06:25

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Not much to say about this.. it's a flip the coin deck. Some things could add depth to it, like Foratog, Crucible of world, Fastbond and Rancor? But Fastbond is restricted In Vintage and banned In Legacy. Good idea.. though!

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Posted 25 August 2008 at 18:45

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