Ginthas

41 Decks, 18 Comments, 3 Reputation

The reason i run counters is for cards that the creature removal cant deal with, like whip of erabos and the many gods. I do agree with adding more mizziums, and for only having the aetherlings, i have the 2 dragons sideboard for that exact reason. The land base is still in progress, and im still deciding if i want to add mutavaults or not. As for the rakdos returns, i tried them out at fnm, but they are only good if your already in control, and they dont help much to turn a losing game back into your favor like a card such as far and away or even turn and burn. Perhaps though, i should give them a second chance and see how its goes.

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Posted 02 December 2013 at 21:01 in reply to #417103 on Grixis Control

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Those could be a good addition to the side-board, but the main point of the deck is to not worry about what your opponent is doing and send as much damage theier way as you possibly can before they do the same to you and finish you off. Also, although sign in blood could be a good card it would be risky because there are only 8 sources of black mana in the deck, and if i changed the land base i would be mcuh more prown to not being able to cast my one drop reds on turn one.

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Posted 30 July 2013 at 05:08 in reply to #384220 on Rakdos Direct Damage

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What are you talking about?

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Posted 14 July 2013 at 01:55 in reply to #377558 on Liliana, Darkness Falls

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You should build a deck based off the Sanquine bond and Exquisite blood combo.

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Posted 14 July 2013 at 01:53 as a comment on Liliana, Darkness Falls

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Knight of Infamy allows you to attack through Boros reckoners, and allows you to counter a resto angel with a Nighthawk. Also, the Falkenrath is used to grant a sacrafice a will ability, which when paired with Blood artist, Grave crawler and another zombie makes for a deadly combo. And, by sacraficing you no longer have to wait until after combat to use the morbid trigers provided by Brimstone volley and Tragic slip.

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Posted 13 July 2013 at 22:28 in reply to #377452 on Andreas Nilsson's Rakdos Aggro

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Where are the hellriders??? You should take out those 4 rakdos charms to put in 4 hellriders, and take out a tragic slip and murder to up the land base to 22.

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Posted 05 July 2013 at 15:19 as a comment on Rakdos burn aggro

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I would take out a dreadbore and a crimson muckwader.

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Posted 01 July 2013 at 20:08 in reply to #369592 on Rakdos Unleashed

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You should take out carnage gladiator to put in hellrider. Although carnage had regen, he only deal dmg to you oppenents if they block, but hellrider is automatic dmg and also has haste. With 25 creatures you ave a higher dmg potential than otherwise. Also, to counter life gain put havoc festival. Its a fun card that will stop anyone from gaining life and allows you to finish them of quick.

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Posted 30 June 2013 at 22:27 in reply to #369592 on Rakdos Unleashed

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You need to take out 4 cards to make this deck 60, and at atleast 1 more land to make it 21 (22 would be better though for this deck), because with 20 lands you will never get any of your three drops out, and you have mainly threee drops, so this deck would greatly benefit from adding atleast 1 land to it.

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Posted 30 June 2013 at 22:19 as a comment on Cult of Rakdos

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ok, thx for the help

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Posted 24 June 2013 at 19:45 in reply to #369310 on Rakdos Aggro

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Also, should I replace searing spear with brimstone volley?

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Posted 23 June 2013 at 01:37 as a comment on Rakdos Aggro

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Should I replace rakdos shreadfreak with legion loyalist?

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Posted 23 June 2013 at 01:32 as a comment on Rakdos Aggro

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What do you mean by: Zombie shell?

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Posted 23 June 2013 at 01:10 in reply to #369290 on Rakdos Aggro

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Troll Deck.

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Posted 10 April 2013 at 21:47 as a comment on Dimir Haunting

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