The reason i run counters is for cards that the creature removal cant deal with, like whip of erabos and the many gods. I do agree with adding more mizziums, and for only having the aetherlings, i have the 2 dragons sideboard for that exact reason. The land base is still in progress, and im still deciding if i want to add mutavaults or not. As for the rakdos returns, i tried them out at fnm, but they are only good if your already in control, and they dont help much to turn a losing game back into your favor like a card such as far and away or even turn and burn. Perhaps though, i should give them a second chance and see how its goes.
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Those could be a good addition to the side-board, but the main point of the deck is to not worry about what your opponent is doing and send as much damage theier way as you possibly can before they do the same to you and finish you off. Also, although sign in blood could be a good card it would be risky because there are only 8 sources of black mana in the deck, and if i changed the land base i would be mcuh more prown to not being able to cast my one drop reds on turn one.
What are you talking about?
You should build a deck based off the Sanquine bond and Exquisite blood combo.
Knight of Infamy allows you to attack through Boros reckoners, and allows you to counter a resto angel with a Nighthawk. Also, the Falkenrath is used to grant a sacrafice a will ability, which when paired with Blood artist, Grave crawler and another zombie makes for a deadly combo. And, by sacraficing you no longer have to wait until after combat to use the morbid trigers provided by Brimstone volley and Tragic slip.
Where are the hellriders??? You should take out those 4 rakdos charms to put in 4 hellriders, and take out a tragic slip and murder to up the land base to 22.
I would take out a dreadbore and a crimson muckwader.
You should take out carnage gladiator to put in hellrider. Although carnage had regen, he only deal dmg to you oppenents if they block, but hellrider is automatic dmg and also has haste. With 25 creatures you ave a higher dmg potential than otherwise. Also, to counter life gain put havoc festival. Its a fun card that will stop anyone from gaining life and allows you to finish them of quick.
You need to take out 4 cards to make this deck 60, and at atleast 1 more land to make it 21 (22 would be better though for this deck), because with 20 lands you will never get any of your three drops out, and you have mainly threee drops, so this deck would greatly benefit from adding atleast 1 land to it.
ok, thx for the help
Also, should I replace searing spear with brimstone volley?
Should I replace rakdos shreadfreak with legion loyalist?
What do you mean by: Zombie shell?
Troll Deck.