The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
Turn 1 hand (8 cards/ the draw) Memnite, Simian Spirit Guide x 2, Land (black mana), Hammerhand, Tainted Strike, Assault Strobe, Mutagenic Growth:1. Play Memnite2. Exile Simian Spirit Guide x 2 (2 red mana in pool)3. Play a land and tap for black mana (2 red and 1 black mana in pool)4. Play Hammerhand (1 damage) (1 red and 1 black mana in pool)5. Play Tainted Strike (1 damage) (1 red mana in pool)6. Play Assault Strobe (no mana left)7. Play Mutagenic Growth by paying 2 life (2 damage)You deal the opponent 10 damage which turns into 10 poison counters for the win.
This deck has been viewed 1,921 times.
That takes 4 mana you start with 2 even with spirit guide
Permalink
I need to redo this deck anyway
Interesting combo, but (correct me if I'm wrong) it would be impossible to pull off unless you went second for the draw. I will show you what your only 2 options are. Both require you to go second, in which case you risk the opponent putting out 2 blockers, in which case your combo fails.Working Option 1 (8 cards) - Memnite, Simian Spirit Guide x 2, Land (black mana), Hammerhand, Tainted Strike, Assault Strobe, Mutagenic Growth:1. Play Memnite2. Exile Simian Spirit Guide x 2 (2 red mana in pool)3. Play a land and tap for black mana (2 red and 1 black mana in pool)4. Play Hammerhand (1 damage) (1 red and 1 black mana in pool)5. Play Tainted Strike (1 damage) (1 red mana in pool)6. Play Assault Strobe (no mana left)7. Play Mutagenic Growth by paying 2 life (2 damage)You deal the opponent 10 damage which turns into 10 poison counters for the win.Working Option 2 (9 cards) - Memnite, Simian Spirit Guide, Dark Ritual, Manamorphose (2 red mana), Land (black mana), Hammerhand, Tainted Strike, Assault Strobe, Mutagenic Growth:1. Play Memnite or Ornithopter2. Exile Simian Spirit Guide (1 red mana in pool)3. Play a land and tap for black mana (1 red and 1 black mana in pool)4. Play Dark Ritual (1 red and 3 black mana in pool)5. Play Manamorphose (2 red and 2 black mana in pool) - Draw one of the following necessary cards6. Play Hammerhand (1 damage) (1 red and 2 black mana in pool)5. Play Tainted Strike (1 damage) (1 red and 1 black mana in pool)6. Play Assault Strobe (1 black mana in pool)7. Play Mutagenic Growth by paying 2 life and/or play Deviant Glee (no mana in pool) (2 damage)You deal the opponent 10, 12 or 14 damage which turns into 10, 12 or 14 poison counters for the win.Reasons why other options fail:1. Ornithopter won't work unless you can cast both Deviant Glee AND Mutagenic Growth, in which case you need at least 8 cards.2. Titan's Strength won't work because you can't generate enough red mana without having more than 9 cards.3. You can't just have one of Manamorphose or Dark Ritual because you would run out of land for your combo.I can explain why other card combinations would fail as well, but it would take a long time to explain, so let me know if you want me to. Either way, great idea, but very hard to pull off, and wouldn't really count as turn 1.
you're correct and your turn 1 win hand is way better than mine :P
lol I found it very intriguing so I had to figure it out properly. I really like the concept, just hard to pull off. I'm sure there are other ways of doing it too. Some other cards to consider are:Elvish Spirit Guide (green version of Simian Spirit Guide useable for Manamorphose)Reckless ChargeVampire's BiteLotus Petal (1 only to be legal in all formats, or if you have more it just won't be legal in vintage)Black Lotus (obviously would be in here if you had it lol)
Ya lool......:P