R/W Heroic. Feedback please!

by gingerheadman on 28 April 2015

Main Deck (60 cards)

Sideboard (0 cards)

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Deck Description

This is my main deck that I play with casually. I've been told it isn't the best, so I would like some feedback and/or recommendations as to what to add and/or remove from this deck!

Deck Tags

  • Heroic
  • Casual

Deck at a Glance

Social Stats

2
Likes

This deck has been viewed 1,002 times.

Mana Curve

Mana Symbol Occurrence

4300130

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for R/W Heroic. Feedback please!

Looks like a fun deck... My initial thoughts (without knowing exactly what problems you have with it) would be:
- Consider adding ajani's presence: The effect is a combination of 'god's willing' (indestructable) and trigger's heroic while also adding an extra +1/+1 counter by itself. On top of this, you can use it early game (for W), while triggering multiple heroic instances mid/late-game by paying the strive cost for each additional creature.
- Consider adding ashcloud Phoenix instead of the two current phoenixes. The smaller body is not really a problem, because it will return as a facedown 2/2. You can always turn it faceup later (if you have the mana) - deal 2 damage (that's a free 'shock') and you get back your 4/1 flyer. If not, your opponent will know that your face-down creature is an (annoying) evasive 4/1'er, leaving him with the choice of wether he would want to remove it from the game, spending his energy on that. Also - Ashcloud Phoenix and Iroas, God of victory are PERFECT together ;)
- Akroan hoplite is a nice card! I understand if you don't want to add it, but seriously consider it!!!!
- Launch the fleet and Akroan and hoplite is just a CRAZY combination! Pay the strive cost on launch, and watch your hoplite grow insanely - if everything goes as it should, maybe you're even able to trigger your phalanx leaders heroic with launch the fleet, leaving your opponent in a tight spot!

1
Posted 30 April 2015 at 18:32

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Okay, I'll consider those! Thanks!

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Posted 30 April 2015 at 22:08

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Try it out, and maybe write more explicity what your problems are! But consider doing as 'vettu' suggested! ;) It'll add speed, power and evasion to your deck!

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Posted 02 May 2015 at 15:29

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Not a bad base looks like it could be real fun.
As for my opinion I say step and away from enchantment theme. Keep the aura enchantments. And add low drop instants that target your creatures. You'll have more control of the board. Consider titans strength hammer hands and similar cards.

1
Posted 02 May 2015 at 04:21

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What he said!!!!!!
Enchantments are great - they're just too slow for what I imagine your deck is trying to achieve. Titan's strength, hammerhand, dragons mantle, ajani's presence,(maybe) God's willing, coordinated assult (maybe even a temur battlerage as a 1 or 2-of!!) and the like are all cards to take into consideration!

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Posted 02 May 2015 at 15:28

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Okay, I made some changes to my deck based on those cards! Thank you!

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Posted 05 May 2015 at 01:32

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cool! Please - let me know how it works out. I have a friend how has played a lot of pen&paper (and some hearthstone) that's getting into magic. I'm trying to biuld him a R/W-deck, so I'd love some feedback as well :P

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Posted 05 May 2015 at 19:37

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I use a R/W deck as well and I've always had trouble with protecting myself from giant creatures or large amounts of damage to me. So I ordered 4 deflecting palms and path to exiles to give myself that extra line of defense and trick my opponents to attack when I have a deflecting palm in my hand. Its dirty but it has saved my ass more times then not.

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Posted 02 May 2015 at 16:45

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