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So Many goblins and more appear each turn with Rabblemaster and Mardu Ascendancy. i will be dropping the 2 ponyback for 2 more foundry street goblins as i am finding this deck is so fast that i do not get the pony's out as all before i am hitting for some huge numbers thanks to rabblemaster and Ascendancy.
Get Ascendancy and Rabblemaster out. WIN. hope they do not have a mass low level creature killer spell.
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After tonights game a few things here I didn't even get to see, but here's my suggestions.1. Not a goblin but still would fit very very nicely (should be almost any Red deck atm) is Monastery Swiftspear, 1/1 Haste and Prowess for 1 red, AWESOME2. Lose Goblinslide, for 3 cards space in your deck they don't really get you anything when your spell package is relatively small.3. Some burn spells wouldn't go a miss, Lightning Strike or Magma Jet work well and in tonights game they would have won you the game. Or a little more mana heavy (without convoking) would be stoke the flames, very robust burn spell. O and then there's the one in the next set that's replaced shock, 2 damage to creature or player for that magical 1 mana :)4. Again not a Goblin spell but Raise the Alarm is a great possible turn two play.So those in theory could look a little like this,Turn 1, Mountain and Swiftspear and attack for 1 or FoundryTurn 2, Raise the Alarm and hit for 2 (prowess trigger) or 3 (foundry trigger)Turn 3, Hordling Outburst and hit for 4 (prowess) or 8 (foundry trigger)Turn 4, Lightning Strike for 3, attack for 7 (prowess) or 6 (foundry)So possibly 17 done with prowess or 17 with foundry. Then turn five another burn should be enough to finish the job, all before those pesky control decks get a grip on the game.
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changes made as suggested. now i need to get some Swiftspear or wait for the new goblins in the next expac