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Greater Auramancy to protect your enchantments; Words of Worship, Soul Link, Spritual Sanctuary to gain life; Sanguine Bond to convert life gain in to damage; Well of Lost Dreams to draw cards; Solitary Confinement to keep you alive until you kill your opponent. Howling Mine, Insidious Dreams and Tutors to get the cards you need next; Entomb, Insidious Dreams and Replenish to pull enchantments back from graveyard. In general this is too slow and complicated, but fun when your opponent realises he is killing himself.
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