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This deck is based around the idea of using dual land cards in order to gain access to ramp cards, getting a ton of mana and then using it with firebreathing to get gigantic creatures. Lighting bolt, Stormkirk and, to a lesser degree, Figure of Destiny and Iron myr keep us alive early long enough to wreck late game.
Basically get as many lands and Myrs out as possible, then use your dragons or enchanted Figure of Destinys, Stormkirk Nobles or Myrs to kill them.
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