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This deck is balls to the walls merfolk and counters. All the merfolk are tiny, and you have no way to deal with a resolved threat. If something scary hits play, you'll most likely lose. Otherwise you'll lock them out of the game in a spectacular manner. I've had pretty decent success with this deck in both duels and multiplayer. Make sure your Rite of Replication targets a Lullmage Mentor.
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No cursecatchers? With a lullmage in play, it's essentially a free counter.
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I tried them. What I found is the deck needs all the merfolk to generate considerable card advantage in order to feed the extremely hungry Foil and Dissipating Shoal. Cursecatcher is too limited on targets: he's great for competitive play where people tap out all the time, and are casting Swords to Plowshares or Force of Will every other turn, but with no Lords in a not-attacking deck he's not enough of a presence.