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This deck is simply based around the idea of having a lot of large disposable elf tokens. Takes a couple cards to setup properly.... oh but when it does!
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This deck is illegal. you cannot have more than 4 cards with the same name execpt for lands. it doesnt matter if its from a different series.
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Oh crap! my bad.. i didn't realize that I doubled on the Archdruids
no prob dude, just glad to help out
I feel like this deck is not only highly reliant on specific cards coming into play, but also one them not being countered, especially coat of arms.
You are right, the deck is pretty reliant on a couple of specific cards coming into play... so thats why i have 8 token givers and 12 +1/+1 pumper / counter cards ... in addition to the coat of arms. But what i've found with this deck is that you do have to kindof take a beating for a few turns in the beginning of the game, so that why i put in 4 wurms teeth, so you quickly recover the life. So whenever the token / pumper cards come in, you either have a lot of dispensable 1/1 tokens or a good few rather beefy Elves... And as a sub strategy the SImic Guildmage brings FANTASTIC dynamic to the game. Being able to manipulate everyone's enchantment aura's and tokens... makes the game work in your favor quite well. Its not a fool proof deck by any means, but it works out pretty nice!
gay iv seen it lol
well damn... my bad. This was my first fully constructed deck. SInce its been done, any suggestions?