fun and fast deck. once scars of mirridon hits a turn 1 demon is very possible. right now a turn 2 demon is the most common on almost every play. how do you stop a 9/9 flying/ trample on turn 2? you just die
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play testing against a discard deck i had a vamp aristocrat up to 648/648 and a life of 147. they had 3 royal assassins out and drew 3 sadistic sacrament on me for a mill finish. any helpful hints or ideas?
any ideas or comments would help