The owner of this deck hasn't added a sideboard, they probably should...
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Bottle Gnomes is AWESOME.
Sacrifice the bottle gnomes to deal lots of damage with cards like blood artist, then bring it back with skeleton shard! ORTurn 1: swamp, dark ritual, bottle gnomesTurn 2: swamp, dark ritual, cabal ritual, hatred, pay 19 life, and swing with bottle gnomes for 20 damage!
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Disclaimer: no offense meant--it's hard to come up with original decks and many of my dabblings end up poorly conceived. Sanguine Bond is too costly and conditional to be effective. Same with Falkenrath Noble. Bottle Gnome's life gain is largely irrelevant. Hatred costs too much but is powerful enough to be relevant; you should probably run 1 or 2. Myr Welder is too high of a cost and too small of a board presence in most games. Illusionist's Braces doesn't really work well in this deck because D of the Vault's and Blood Artist's are trigger and not activated effects. And you should cut your lands down to between 14 to 16.That frees up 22-25 cards to be added. 4 Archbound Ravagers are a must--awesome synergy. 3 Cranial Plating. 4 Vault Skirge. 3 Etching Champion. 4 Myr Retriever. 4 Mox Opal. 2 or 3 Steel Overseer or Signal Pests. If the Mox Opals are too expensive for you budget then put in Springleaf Drum. Hope this is helpful!
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I'll do my best to make the changes you advised when I have a bit of time, and thanks for the advice!
I had no idea about the names of a lot of these cards, so my deck just came out pretty suckish.