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This is a red deck wins with my own twist.The last 4 cards are Skullcrack.
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Looks pretty good, but i would put the skullcrack on sideboard and throw in sulfuric vortex. it basically does the same thing but better.and i would probably drop the vexing devils all together, mostly because in legacy burn you really dont want to give your opponent an option for damage, you just want to keep nailing them with damage.
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I agree with sulfuric vortex it does the same thing. One downside, is the mana cost of sulfuric vortex. its hard to get that much mana all the time. the reason skullcrack would be better, it also makes it so damage can't be prevented.I like vexing devil but its more of a play test. If you see in the top legacy decks, they are all the same but they can't withstand the top decks. I'm trying to play test this build to see how it does with the top legacy decks.
this may be a noobish question, but why the sac lands to pull mountains when all you are running is red? Seems useless unless i'm just missing some weird legacy rule
It powers the Grim Lavamancer also it lowers the chance of drawing a land. 2 for 1. It is very powerful.
ok, get the lavamancer, but how does it lower the chance of drawing a land? there are just as many land cards with it in
So out of 20 land in the deck 12 of them are fetch lands. So when I draw a fetch land, I play it and search my library for a mountain. I went through 2 cards in one turn. So if my deck started out at the beginning of my turn with 52 by the time I draw a card (-1) and then search for a land (-1) I will be at 50 cards in my deck. I went through 2 cards before I played anything. That will lower the chance of me drawing a land.
oh yeah, doi. thanks for clearing that up for me
it also helps with shuffle effects. Brainstorm or jace the mind sculptor. It allows you to draw cards and throw away (into your deck) that crap ones and then shuffle of the deck.