Green's Army

by Gews on 03 August 2010

Main Deck (60 cards)

Sorceries (3)


Instants (7)


Planeswalkers (3)


Enchantments (4)


Land (20)

Sideboard (15 cards)

Sorceries (4)


Instants (11)

Fog3xFog

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This deck has essencially 2 ways to beat the opponent. One is playing Khalni Hydra fast and smash, or play beastmaster ascencion and attack with a total of 7 creatures so all gets +5/+5.

What happens most of the times is that in the first 3 turns I play 4 creatures, so at 4th beastmaster enters in play and attack for 4 counter. usually lose 1 creature but theres no problem because next turn the remaining 3 creatures gets the power up attacking.

All comments and sugestions are wellcome ;)

Deck Tags

  • Aggro

Deck at a Glance

Social Stats

1
Like

This deck has been viewed 1,176 times.

Mana Curve

Mana Symbol Occurrence

000083

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Green's Army

I really like this deck. It's quick, its efficient, its dependable. My only piece of advice for this deck is to switch main deck 3x Momentous fall for 2x Fog, and one Nature's Spiral. The Fog will protect against Destructive Force and Nature's Spiral gives you essentially five Beastmaster Ascension.
Otherwise, great deck. should be pretty tough to beat

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Posted 11 August 2010 at 14:02

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hi,
I guess your wrong about Fog vs. Destructive force because destructive force deals "damage" and Fog only protects my creatures from "combat damage". About Nature's spiral, I can consider it. I'll test it better with that card to see how many nature's spiral I can mainboard ;)

Thanks for the advices.

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Posted 11 August 2010 at 20:21

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yea i couldn't remember the specific text of fog and had a feeling that the text would probably cause a problem. but definitely the nature's spiral. good way to defend against those random enchantment removal decks out there.

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Posted 11 August 2010 at 21:34

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add a couple of overwhelming stampeeds. it looks like it would work in this. if you could, look at my green deck. you could get some ideas from it.

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Posted 13 December 2010 at 18:27

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