The owner of this deck hasn't added a sideboard, they probably should...
Start typing a card name and use the auto-complete feature to quickly select the card you're trying to add. Enter a quantity and add that card to your sideboard!
Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.
a graft deck to play casually-comments welcome
This deck has been viewed 1,827 times.
nice casual deck! this looks really fun, with a pseudo wrath of god (mirrorweave). good stuff. i think i would take out ocular halo for some draw card spells. i also really like vigean hydrpon. i would add 3 of those instead of clockspinning, which is kinda slow please comment on my decks
Permalink
Fate Transfer might be useful. It will give you some play on getting counters transfered off of or on to a creature. Since it's an instant, you can transfer the counters to boost a defender, or remove them from a defender that's about to die, to make another creature even larger. I love playing my Graft Deck, nice work with this one. Please check out my Red/Blue Deck. Thanks.
I would suggest a Simic Guildmage. It's pretty beasty and it can move your Auras around you and your opponents creatures and it can move +!/+1 counters. Check out my Crazed Kithkin deck and see if it needs anything. God Bless!!!
The problem with Guildmage is it only affects creatures controlled by the same controller. As for my auras there main focus will be to attach to leech bonder to tap him for his ability. I purposely left my the description blank cuz i wanted to see if anyone can pull out the combo. If people looking at my whole deck can't see it my oppenents won't be able to.
Basically, Leech bonder and clockspinning are used to remove any counters off my oppenents creatures. The grafts are used for defense and control through cytoplast, At the end of my oppenents turn play mirrorweave, targeting one of my grafts. All my oppenents creatures die due to 0 toughness and no counters. Mine survive. A 4 mana Plague Wind. Then on my turn, Biorhythm. If carpet of flowers/mind bend come out early I can play this on turn 4. doesn't matter if 1 or 10 Game over I win
nice work on this one! please check my graft deck to see if it needs anything.. thanks!
I agree with the guildmage thing, also id put in an Experiment kraj