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The Deck Utilizes the soft lock provided by Stonehorn Dignitary and Venser, to stall the board until either Gideon or a Sun Titan takes over the board and provides a win condition.
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Jace: Draw power to draw into the Venser or Stonehorn Dignitary, combos well with Consecrated (If our win con becomes decking the opponent, then we should obviously take out Consecrated and Jace) ... Perhaps replace with new Jace Volition Reins: Permanently deals with problematic cards such as an enemy planeswalker, or steals a finisher for us to use against them (if for some reason one was played). Tumble Magnet: To buy us extra turns to find the piece of the loop, otherwise it allows for our large flier to get in unhindered by other flying fatties. Disperse: Removes something scary early, saves a key piece of the puzzle from removal, or allows us to hard bounce our Stone Dignitary or a Tumble Magnet to get a new use out of it. Stoic: To save the loop from removal, A hard counter is likely necessary as they might just sit on their lands if they realize they can't attack with any creatures they cast.
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It seems like the loop goes off on turn 5 basically if you draw a perfect hand. then there is a 3 turn countdown until you get the emblem and exile whatever they might put on the field. maybe a nice wurmcoil engine to act as a finished...even if he is killled you still get the nice effect of two wurms with lifelink and deathtouch.