Sejiri Steppes

by GerboGerrik on 01 May 2011

Main Deck (60 cards)

Sideboard (15 cards)

Instants (4)


Enchantments (3)

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Deck Description

This deck attempts to use the alternate win condition card Felidar Sovereign. Hopefully you will be able to get a quick jump to 30 life by turn 3 and never come back down as your opponent scrambles to find a way to deal you damage as you lay on the defense and the life gain.

Deck Tags

  • Tournament

Deck at a Glance

Social Stats

1
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This deck has been viewed 1,197 times.

Mana Curve

Mana Symbol Occurrence

3612000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Sejiri Steppes

Maybe you'd benefit from putting some of the lifegaining enchantments in? I know that there's one that doubles the amount of life you gain while it's in play, but the name of it is slipping my mind. If you look up any of the life gaining decks, I'm sure there are some good ideas for cards in there. Pretty good stuff.

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Posted 01 May 2011 at 22:28

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As the deck stands now it is Type II standard. There is an enchantment in standard that "Doubles your life total" which would be absurd and almost insure victory in this deck but is a 6 cost enchantment that will be removed or blocked consistently.

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Posted 02 May 2011 at 03:29

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change deck colors from W to U/W man I was suprised to see blue when I look at the creatures.

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Posted 16 May 2011 at 18:43

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The deck was originally supposed to look more like the Soul Sisters and be mono white, however I've found the controlling variant works better at keeping both you and your creature alive.

I've recently experimented with more counters in the Main Deck by swapping out the Sejiri Merfolk with Mana Leak.

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Posted 31 May 2011 at 01:30

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Deck placed 2nd at a local FNM, lost to Caw-Blade in the finals after a Day of Judgement in the first game and a Third Jace / Ink Moth the second.

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Posted 31 May 2011 at 01:31

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