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This deck is awesome for what it does do. The idea is simple, Exalted. With luck, the opening hand will have a forest and Noble Hierarch. If not, then any combination of lands will do, as the 2 rank spells are potent enough on their own. Assuming turn 1 went well, you now are able to summon almost anything else that you need assuming you have at least one other land type available. This deck is mostly Rank 2 spells. Another good one to start working on setting up is Knotvine Paladin + Noble Hierarch + Qasali Pridemage + anything that you can leave untapped. In this way, Knotvine Paladin buffs up quickly and can kill your opponent by round 4 at times. Another method is to power up Jenura, Asura of War with Exalted, but also by using mana + Noble Hierarch to use Jenura's ability to buff herself. Couple either of these two tactics with Armadillo Armor and/or Seeds of Strength or Sigil of the Nayan Gods , and you've quickly got a two turn killing machine. Another great addition is Rafiq of the Many because he has Exalted, but also for his Double Strike addition making weaker creatures doubly affective. It helps to pound through the opposing player(s) defenses. To boost even further in mid to late game, I've added Knight of New Alara , which adds +3/+3 essentially for Knotvine Paladin . For protection we have Counterspell and Mana Leak , but also Mizzium Skin to add cheap protection from spells to all creatures for a turn. Gotta keep everything alive if possible if this is to work at its best. For mass Hexproof, I added Privileged Position . For a quick buff and Trample/Lifelink, we have Armadillo Cloak . This can add up to other creature's buffs and make your attacking monster an extremely dangerous threat. And lastly, we have a very cheap but scary buff Seeds of Strength that can boost your attacking creature to new heights. This deck can be quick and powerful and very fun to play, netting you a win anywhere from turn 4 to 8. As for the Sideboard, we have Jhessian Infiltrator for her Unblockable ability if you need to squeeze through strong defenses, Invert the Skies to challenge flyers, Dueling Grounds to isolate your strongest creature, thus maximizing it's offensive capabilities (just make sure you have good defenses built up, Plaxcaster Frogling if getting higher power and toughness more quickly is required, and Simic Charm for a little bit of removal or buffing. (I would potentially consider Fleecemane Lion though for it's Monstrosity ability. I thought about side boarding Kiora's Follower for the ole Kiora's Follower + Noble Hierarch combo for some mana ramping.
The idea here is not to watch your life points, but to keep your creatures alive so that they can quickly defeat your opponent. Win Conditions:Knotvine Paladin (With Trample, Lifelink, Hexproof, and/or Double Strike in any combination, this guy can become monstrous quickly.)Jenara, Asura of War (Just a flyer that is easily buffed, though not as much as Knotvine, it can fly which can work separately or in conjunction with Knotvine.)Exalted:Noble HierarchRafiq of the ManyQasali PridemageBuffs:Armadillo Cloak(Trample, Lifelink)Sigil of the Nayan GodsSeeds of StrengthKnight of New AlaraDraw Power:Sigil of the Nayan Gods (Rarely find yourself having to draw with it.)Protection:CounterspellMana LeakMizzium SkinPrivileged PositionThe only thing I am thinking of tweaking at this point is the land distribution.
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Looks pretty sweet. Are you able to consistently counter potential game changing creatures and enchantments? You may consider adding cards like Path to Exile or even Revoke Existence. In my play group both Elderscale Wurm and Worship are played, if either hit the field and you are unable to bounce or destroy/exile them, you can't win.
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Or maybe something like deadly allure? I originally had Selesny'as Charm to remove large creatures, but idk.
I went for it. Thanks for the suggestion. I put in Path to Exile. For enchantments I can sacrifice Qasali Pridemage.
Looking nice. The only real thing I see at this point is the fact that Qasali Pridemage *destroys* the said enchantment or artifact, but certain ones, like the Gods from Theros can't be destroyed. You would then need to wait til their devotion is met and Path to Exile them once they become creatures.
Hmmmm. . . .you may be on to something here. I suppose I could do with less creatures, but he is a very nice boost to all creatures, but especially Knotvine Paladin. Maybe I'll sideboard some protection.
Take out Invert the Skies maybe since it will negatively impact my angel.