gennetix

4 Decks, 7 Comments, 0 Reputation

or... keep the Shaman and add 2 more

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Posted 15 January 2010 at 13:10 as a comment on G/W Wolves

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wait... forgot i subtracted 4 forests so keep Sound the Call

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Posted 15 January 2010 at 13:10 as a comment on G/W Wolves

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I like this deck... I also run a wolf deck and I like how this one is constructed. However, I would change out Wolf SKull Shaman with Master of the Wild Hunt,cost a little more but consistently puts out more wolves per upkeep and it's 3/3 instead of 2/2. Get rid of Terramorphic Expense, slows you down ... make that another Brushland, same thing with Temple Garden. Subtract 1 forest for yet another Brushland. That makes a total of 4 Brushlands. There's no need for some many forests... I'd stick to just 20 lands in case you start to pull too many lands in your hand and that can screw you over. Subtract another 4 forests. Substitute Lanowar elves with Civic Wayfinder... 2G for a 2/2 elf and you get to add any basic land to your hand. That'll help pull those Plains you need for your white spells. Forget about Hurricane and add another Oblivion Ring. That'll take care of those pesky flyers you're probably worrying about with Hurricane long enough to beat your opponent's face in with wolves. Forget about Sound the Call... Overrrun, because between Master of the Wild Hunt, the Packmaster, and Tolsimir, you'll have tons of wolves that can lay the smack down.

If anything... sideboard those cards and test your deck with my replacements and see how they run. Hope that helps...

BTW... you made me want to update my wolf deck!! LOL

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Posted 15 January 2010 at 13:09 as a comment on G/W Wolves

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and classic restricted... woot

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Posted 30 December 2009 at 14:42 as a comment on Seething Revenge

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well, it's still legal in classic... lol

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Posted 30 December 2009 at 14:37 as a comment on Seething Revenge

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The reason we tweaked it was we play tested yours and couldn't get a consistent win... on average your current set won by turn 6-7, which was still cool in our book. We removed all the discards in favor of lightning, incinerate, and terminate for quick creature kills especially in say for instance someone was playing a deck that had Rhox which can't be blocked and can be a menace in blanchwood armor happened to be on it, hence incinerate and terminate. We through in Phyrexian Ragers and Drudge Skeletons in case we couldn't get those cards in hand. Low mana costs, and beefy defense. However, it wasn't long until buried alive or diabolic tutor started the Demigod of Revenge engine going and win on the average by turn 4-6. We tested this deck setup for 3 hours against world champ decks and personal decks. It won out 10-1!

The only drawback is it's not legal except for Classic Type 1 and Classic restricted Type 1.5.

But as a fun against casual play, I wouldn't bet against it. LOL

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Posted 19 December 2009 at 15:35 as a comment on armageddon outta here

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hey dknight27, a friend and I saw this deck and loved the idea of it although we changed a good bit to increase it's speed. A lot of the sorcery spells kind of slowed it down and we changed it out for burns and mana acceleration. After tweaking this deck we made it into a beast! At best it became a 2 turn killer and on average 4-6 turn win. Consistently beats a world champ deck unless it's starts to get mana boned.

Try it out and tell us what you think

Sulfurous Springs 4
Dragonskull Summit 4
Mountain (8) 6
Swamp (2) 6
Dark Ritual 4
Buried Alive 4
Diabolic Tutor 4
Seething Song 4
Lightning Bolt 4
Incinerate 4
Terminate 4
Demigod of Revenge 4
Phyrexian Rager 4
Drudge Skeletons 4

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Posted 19 December 2009 at 15:22 as a comment on armageddon outta here

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