Yeah I was wondering about this problem when making the deck if I am honest... Trying to decide whether or not to include cancel, mana leak etc.. (will sideboard) I playtested this deck today and the Niblis of the mist worked quite well... holding onto them and casting them before an effective attack step. And as above Sunblast Angel kinda counteracts the benefit of having Gideons Avenger. I will see if I have one spare just as a "screw you" as InfluentCRAINE puts it. Maybe swap one Mist and one breath for two Sunblasts...
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Thanks for your advice... I think I will make room for due respect, for the draw card alone makes it worthwhile but it would be very useful against haste decks. I am very reluctant to put Sunblast Angel in this deck as I dont really want to be destroying the opponents creatures as the deck is using Gideons Avenger. (and as I have them all in an angel tribal deck that I dont want to dismantle)
Hey thanks to all for your comments. Just to let you know I have been playing this deck successfully for a few months now. The deck just about works if I am honest, if I draw Semblance Anvil and Silence in the opening hand I am virtually certain to win with this deck. Otherwise it is bit of a struggle in the early turns against fast decks. On the whole I just love this deck though... Something about having a battlefield full of angels kicking ass
Any card suggestions (so long as they are valid in standard) would be appreciated
Changes the mana curve nicely. Half this deck is castable in the first 3 turns, all to stop the opponent. Then the fun begins
Thanks Chimera, there's a lot to think about here. You are absolutely right about Ionas Judgement. I originally had 4 in this deck and took a couple out as it was too slow. The only reason its here in fact is in the event that my opponent plays a large creature or wall later in the game. I also can't bring myself to pacify some weenie 2/2. Rest for the weary might undo some of my opponents early attacks, I prefer this to adding pacify. Should I remove Ionas Judgment and put in rest for the weary? I might come unstuck later on. Also I can't put remove serra and put weenie creatures without losing the intent behind this deck.
Sky Ruin is valid and I might add it to this deck. Problem is non basic lands come into play tapped and as this deck is already quite slow I might lose a turn playing a tapped land. I've sideboarded the card.
Latest 2 blocks plus most recent Core set. Magic 2011 and Anything from Zendikar, Worldwake, Rise of the Eldrazi. Plus Scars of Mirrodin and Mirrodin Besieged (released Feb)
Cheers Umbro... Problem is I want this to be Standard T2 Deck
I did put Luminarch Ascension in but then it occurred to me that if I put in several semblance anvils then i can reduce the cost of the deck and get several powerful angels out by turn 4 rather than wait til turn 6 for luminarch to work
Made the above changes..... This has changed the balance to make over 30% castable in the first 3 turns and they are all to shut down the opponents attacks early on before turn four when the angels start appearing. Just need to remove one card.
Thechurchishere many thanks for your contributions I considered Sigil of the Empty Throne but I would need to add more enchantments alot more. Extraplanar lens and righteous cause aren't valid in standard. Although extraplanar lens is exactly the sort of thing I need to speed this deck up. Luminarch ascension is a very good suggestion. Combined with safe passage it might offset some of the problems with this deck. I am wondering though since it needs four counters and takes two to cast it wont be useful until about the 6th turn. I could add 4x silence and 2xluminarch ascension. But what to remove? Im thinking Marshalls anthem and true conviction can go, remove 1x deathless angel 2x ionas judgment. Just one more card... maybe one of the platinum angels.
Problem with swords to plowshares is it is not legal in a standard deck
DivineWinds, thank you for your advice. I did notice the mana curve. I am hoping someone is aware of ways to generate white mana. Also Swords to Plowshares is a good idea, I'm hoping to offset some of the creature problems early on by preventing damage and removing opponent creatures. What I want to avoid is putting Weenie creatures in at all. I really want to stay faithful to keeping it angels only.
I liked this deck, had most of the cards to build it, so I bought the rest and I found it works very well. I've found that keeping the contagion engines in has a greater effect than speeding the deck would with Sign in Blood. Contagion Engine Putting tokens on every creature is very effective, combined with Doom Blade and instill infection it's not too difficult to defeat your opponents creatures. But most effective is the comination of Ichor Rats and Hand of the Praetors. Double poison counters each cast.... Then proliferate.