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mill your self to win
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This is a really solid deck. 1 thing I might suggest is replacing 2 of the laboratory maniacs with an archmage ascension and possibly another card allowing you to draw cards for various purposes. Laboratory maniac is only a 2/2 and his forte is in his ability. You don't really need 4 of them. Archmage ascension lets you search your library for a card instead of draw a card off the top. This is great when the game isn't going your way or jace is hiding from you. 1 issue is that archmage ascension requires drawing two cards a turn for 6 turns to be effective. If you twist the deck a bit and add more cards letting you draw things, such as alchemist's apprentice, you can make archmage ascension really effective and mill yourself quicker.I don't consider myself an experienced magic player at all, but these are just my thoughts. Like I said before, this is a solid deck and I could see it winning a lot. Hope anything I said helps at all
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