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This is all about flying. A big flying army!
It's not hard to play really. Not many play a full flying deck and if they have flying they usually don't have too many and thanks to Favorable Winds, your flyings will be stronger then most flyings other people use. Also there is some Cancel and Dissipate to stop the game destroying cards :PThe "big" key cards are Talrand, Sky Summoner, Talrand's Invocation and Archeomancer combined. They will give you a aweful amout of drake tokens and with the last key card Favorable Winds they will be huge flyers ^^The hand I recommend (would be one of the better) to start with is:*Land*Land*Land*Land/Favorable Winds*Favorable Winds*Warden of Evos Isle/Wind Drake*Talrand, Sky SummonerThis is my first deck I ever made that actually works pretty well. Hope you enjoy!Any questions or opinions? Don't be scared to write a comment ^^
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