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Flying ESPER tokens win you the game backed by the Enchantment pump. There is a balance of countering and elimination spells to hold the line until your flyers break through.
Play out your token generators until you have the upper hand on the battlefield. Try to hold something back as over extending your forces can be crushing. Suggestions to improve the creature base and counter package are appreciated. Evil Twin and Negate are now in the Sideboard. I only own 2 Snapcasters and 1 each of Jace and Sorin. Would like to play another copy of Talrand or Lavinia but an not positive if that would improve the deck. Is the deck competitive?
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I see what you're trying to achieve with this deck, but I think your balance is far off with not enough creatures and too many other spells that don't really contribute to the goal of the deck, the deck isn't very focused. 2/2 drakes even with Talrand are not very powerful unless they're in greater numbers, Talrand and Talrund's invocation both have a fairly steep casting cost for a 3-color deck. My advice would be to keep Sorin, Midnight Haunting, Intangible Virtue, and Lingering Souls; ditch blue completely, and invest in doomed travelers, Teysa, Envoy of Ghosts, and possibly Elspeth, Knight-Errant. Flying tokens is always a decent idea, but I think Orzhov spirits is a better plan than blue drakes.
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Some of these may be useful:Teysa, Envoy of Ghosts Obzedat, Ghost CouncilDoomed TravelerDearly departedGhost Council of OrzhovaTeysa, Orzhov ScionPrecinct CaptainElspeth, Knight-Errant
thanks for your comments . I was playing an Orzhov/Zombie deck with Obzedat, Doomed Traveler and Blood Artist which was playing at a 50% win ratio over 3 FNMs. Decided to try the blue. Your opnions echo my own but I think I have enough creatures. I need board clearing to beat the fast Jund and Naya decks that I am always seeing, so Supreme Verdict may be added.
Right on, how has this deck worked?
I like this, Will build an inspired deck.
Not bad.I like this deck.