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My fourth revision of the Slivers tribal. Talon + Toxin is very effective. Quest for Renewal lets me tap all my creatures for mana and still have blockers. Coalition Victory provides a surprise alternative victory condition, made possible by the Expanses and Wilds. Training Grounds for the off-chance I have a Queen, Heart, and Gemhide already (but most games end before that happens). My friend plays Myrs at the moment, otherwise Ward Sliver would be in the main deck.
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i see why you have training grounds in here but i doesnt function like that it cant make things free
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put 2 heartstones in place of in the of the training grounds besides that very solid from what i noticed
i have a simular deck to urs maybe itd help on an idea im new to slivers but i say im still good at building decks so ya check it out. Deck link: http://www.mtgvault.com/ViewDeck.aspx?DeckID=173801
The reason I chose training grounds was because it also makes the Overlord's ability cost 1, and the intent was not to make the Queen's ability free for unlimited mana, but to make unlimited slivers in a single turn. Sure, I can't attack with them on that turn, and they could be wiped out by Wrath of God before I get to use them, but if the opponent doesn't have an answer, they'll most likely just concede right there. Also, the Heartstone buffs my opponent's creatures - I'm selfish. :-P
well cards like training grounds or heartstone cant make things free although i really wish they did