geerod

67 Decks, 10 Comments, 1 Reputation

That is a very cool idea! How Well does the mana curve work?

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Posted 21 August 2011 at 13:36 as a comment on Soul Pod

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That combo is awesome. How well does the deck work if the Wheel gets removed or never appears?

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Posted 29 May 2011 at 20:11 as a comment on Puresteel Sunforger

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What I have found through several variations of my own Sliver deck is that while having one of each kind of sliver is fun, it makes you more vulnerable for two reasons: First, you may find yourself relying on each particular sliver for its ability so much that you aren't willing to block with it, and an opponent can easily nullify your biggest strength by taking out that one sliver. Second, slivers have low base toughness, so without many stacking bonuses, you won't be able to block without losing them, which gives you the same problem as the first point.

Therefore, I have found that I win more games by maximizing the number of Sinew and Might slivers in my deck. I am much more willing to block a 4/4 with my Gemhide, for example, if I have two sinews and two mights.

Check out my deck if you like:
http://www.mtgvault.com/ViewDeck.aspx?DeckID=164491

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Posted 12 May 2011 at 23:09 as a comment on Slivers

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Thrummingbird and Bear Umbra looks like fun in this.

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Posted 23 April 2011 at 11:49 as a comment on Helix

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Looks good. I would suggest Sedge Sliver instead of Crypt Sliver, since Crystaline Sliver will make all your creatures invalid targets for regeneration.

Also keep in mind that Wild Pair checks power and toughness as the creature enters the battlefield, and searches for creatures with power and toughness equal to that number. This means that if you have +7/+7 in cumulative buffs, a Winged Sliver will be counted as an 8/8, and since there are no 8/8 slivers (as they exist in the library, before entering the battlefield), at that point Wild Pair would no longer be able to pull out any creatures. Check the second ruling at the Gatherer website to see what I mean.

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Posted 17 April 2011 at 19:05 as a comment on sliver(insta win) v3

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The reason I chose training grounds was because it also makes the Overlord's ability cost 1, and the intent was not to make the Queen's ability free for unlimited mana, but to make unlimited slivers in a single turn. Sure, I can't attack with them on that turn, and they could be wiped out by Wrath of God before I get to use them, but if the opponent doesn't have an answer, they'll most likely just concede right there.

Also, the Heartstone buffs my opponent's creatures - I'm selfish. :-P

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Posted 17 April 2011 at 18:53 in reply to #154051 on Slivers 4.0

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Since you already have the Composite Golems, have you considered Nim Deathmantle?

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Posted 07 April 2011 at 23:33 as a comment on 5-Color Bringers Mastered!?

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Composite golem and Nim Deathmantle is a nearly unstoppable, infinite, multiple-color mana combo with only two cards.

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Posted 22 March 2011 at 17:26 as a comment on Progenitus

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Considering your Bloodthrone Vampires can sacrifice all of your creatures in one fell swoop, you might consider Living Death as a one-sided board wipe. Indestructible creatures and other hard-to-remove creatures can't stand up to sacrifice.

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Posted 19 March 2011 at 07:40 as a comment on Grave Pact + Reassembling Skeleton

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What would you suggest for my land? I figured with 13 lands, 12 artifact lands, 2 ingots, and 6 myrs, I would be all set, but if you have an idea I could use, that'd be great. Thanks.

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Posted 13 December 2010 at 06:35 in reply to #105321 on Zod Rune

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