Gazpoole

20 Decks, 54 Comments, 9 Reputation

Umm I think you might wanna re-read that. All of the 'until end of turn' effects end even if you're using sundial... So none of the things you listed actually work, except possibly seance as you technically don't have an end step. But then by definition they will be removed at the beginning of your opponent's end step as that is the 'next end step'.

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Posted 14 December 2012 at 12:55 as a comment on Sundial me in!

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Looks like it could be quite fun mate, does it work? I'm planning on holding out until gatecrash to do something similar with Aurelia.

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Posted 03 December 2012 at 13:13 as a comment on R/W/U Gisela Revised

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I agree with all of this! This deck looks really quite fun if you make those changes! I would be tempted to drop the final salvage in favour of a pump spell of some kind also. Even if is only a 1-of, it can potentially be a finisher when used on your beastmaster, +3 or +4 on all your creatures will definitely be a kill blow.

I like it :)

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Posted 28 November 2012 at 10:46 in reply to #306507 on Scavenge Troll

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I think odric would be good as just a 1 extra in the deck. If you want something that can protect both your creatures and you, faith's shield is an underrated card IMO. Protection not only prevents your opponent from targeting them, but it can be used as unblockability against your chosen colour too (that colour can't block them). Also the fateful hour trigger allows you to protect yourself and all your creatures at once and really turn a game on its head, especially against burn.

Angelic overseer and Sigarda are also nice 5-mana plays that can be put in as better 5-drops than cathar's crusade. These ladies will finish the game off for you nicely, and give opponents a real headache. Remember, my favourite card is Cathar's Crusade :P but I just can't see if fitting in here.

Also, I heavily agree with putting rancor in your main deck. If you're happy that fiend hunter is enough removal then swap out banishing stroke for it (but remember, oblivion ring can remove any non-land permanent, so can be used to get rid of annoying enchantments etc as well if you need it, but again, it's your decision!) as Rancor is such a dirty overpowered card for 1 mana that should never ever have been printed in the history of magic ever. Ever.

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Posted 27 November 2012 at 18:35 in reply to #306283 on Parish of Lambholt *HELP

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I would swap the banishing stroke for the more consistent oblivion ring. Yes you don't get the nice 1-cost miracle throw, but if they're stuck in your hand you're never going to cast them, especially with only 20 lands. Same with Cathar's Crusade. I absolutely love this card, but it's very unlikely to see play, and it's just too slow for how fragile your creatures are. Switch the druid's deliverance for rootborn defenses, drop one doomsayer, one intangible virtue (and one mikaeus...?) in favour of two extra lands (and potentially an Odric, Master Tactician-as an alternative finisher? It's up to you.)

Speaking of lands, what is up with the mana base? You currently have 40 white symbols and 15 green, champions as your 1-drop yet you play 6 plains and 8 forest? After adding in 1-2 extra it should be something like 4 sunpetal, 2 temple gardens, 9 plains and 6/7 forest.

But yea, you're along the right lines, and I like this style deck - I usually play mono-white humans myself.

Enjoy!

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Posted 27 November 2012 at 14:06 in reply to #306283 on Parish of Lambholt *HELP

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Ranger's guile. Also, druid's deliverance only protects you, not your creatures. You want 3 rootborn defenses instead if that's what you're looking for.

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Posted 27 November 2012 at 13:56 as a comment on Parish of Lambholt *HELP

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I would drop the 2 knightly valor, it's overcosted compared to everything else and the bonus from it isn't too great. Instead I would favour two 'tricks of the trade'. This enchantment works well and can be paticularly nice with your fencing aces.

You also need to fix the mana if you're hoping to actually get any creatures out. Even without expensive lands you'd need to change it to 3 Azorius Guildglate, 9 Plains and 8 Islands (counting that you change as per my previous comment, otherwise put 10 plains and 7 islands).

I'm guessing your counterspells are in there to try and alleviate your weakness to burn etc? And to try and counter bigger creatures into turns 4+? With fragile creatures relying on enchantments to become stronger a pillar of flame at the wrong time can really mess things up, and you're only running 16 creatures in the first place! I'm not entirely sure whether this is going to work or not, you do have oblivion ring to help with some of this already...

If you playtest it and find they're not that useful I'd swap them out for simply more creatures, Elite Inquisitor springs to mind as he's very solid with all his abilities and gets pretty nasty with enchants like spectral flight on him. His protection rules keep with the subtheme of trying to be potentially unblockable, at least against particular creatures, and his vigilance is a fantastic addition if you throw a divine favor on him.

If you don't agree with me at least consider using faith's shield. For one white mana you can stop burn/destroy spells, chump block bigger creatures and also use it offensively as pseudo-unblockability (complete unblockability against mono colour decks!).

Good luck!

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Posted 22 November 2012 at 11:01 as a comment on UW Standard Aura

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When you copy a spell you copy the bonuses of any effects that were gained through any payment of 'X' or through any sacrificing already made for the original (and any 'modes' you chose for the spell are copied as well, you can't change them) but no, you don't have to pay them again! That's the amazing thing. You can throw 5 mana into an X cost burn spell, then just pay 2 more to reverberate it and doubles its effectiveness (although you're really asking for a counterspell). Effectively you pay the costs for the original to 'cast' it, then reverberate just 'copies' it, you're not 'casting' the spell again.

Unfortunately copying spells onto the stack then doesn't count as 'casting' them so you don't gain an extra 2 damage from guttersnipe etc but casting reverberate itself does trigger those abilities. Increasing Vengeance is a nice card because of all of this too but it doesn't work as well in mono red, being sorcery speed means it cannot be used as cleverly.

Reverberate can be used to get round counterspells also since, if you cast your fling and your opponent plays a counterspell, you can either copy your original spell and place it on the TOP of the stack, leaving them to only counter the original, or copy their counterspell (if it's relevant) to counter their counterspell :) either way you're ensuring that you're not wasting all your precious payments for those types of spells.

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Posted 16 November 2012 at 11:07 in reply to #303939 on Burn at the Stake

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And it's also worth mentioning that it can also work to counter counterspells too, which might help with your focus on winning quickly.

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Posted 14 November 2012 at 10:47 as a comment on Burn at the Stake

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Cool, I really like it! I would probably drop a cackler and a weird, or possibly a wild guess in favour of 2 or 3 'reverberate'. This spell is heaven when combined with X power spells or ones which require sacrificing; and even more evil when you're playing guttersnipe. You can fling and reverberate a vexing devil for 12 total damage if you have a guttersnipe in play. Pretty damn evil for a turn 4 play :)

Thanks for sharing this fun deck :)

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Posted 14 November 2012 at 10:44 as a comment on Burn at the Stake

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Looks pretty solid to me mate, I really like it. The only things that came to mind when looking at it were already in your sideboard (victim of the night, another exquisite blood etc...). Not sure whether you've considered it and whether there's anything to drop for it, but 'Skeletal Grimace' is actually quite good IMO. Nighthawks with a regenerate trigger are bloody nasty things with their lifelink AND deathtouch, amongst other uses for the card.

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Posted 13 November 2012 at 10:50 as a comment on Standard Vampire

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Cheap U/B Infect, everybody's favourite, dirty way of winning with cheap cards:

http://www.mtgvault.com/ViewDeck.aspx?DeckID=398176 - $3

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Posted 12 November 2012 at 16:41 as a comment on CHEAPEST DECKS FTW!

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Thank you for your comments on my other deck, I'll start work on that at some point. This is my current human standard deck: http://www.mtgvault.com/ViewDeck.aspx?DeckID=395667 !

It seems poet dropped in on both of us haha, I really like your deck. I play oblivion ring instead of fiend hunter to give some defense agains plainswalkers and dirty enchantments if needed. I also added cathar's crusade into mine (this is one of my favourite cards out of the entire standard selection...) to give the deck a little boost once you get into the midgame. This means you can carry on playing exactly as you did before by throwing lots of little nasties at them, but if they manage to snipe you off by spamming counters, pillar of flame and other removal etc then the game could last an annoyingly longer amount of time than you want, meaning your little 2/2 creatures suddenly don't look so tough.

If you then manage to pull off a crusade it essentially upgrades all of your guys to bring them slightly up the mana curve with you and able to compete with tougher creatures and also works defensively by preventing people from picking them off with 2 damage spells. Gather the Townsfolk and Increasing Devotion are mega cards once you have a cathar's in play :) (and when traveler dies, all of your creatures get a +1, hah!)

Also, paladin is fun, and downright dirty if you manage to get your angelic overseer double strike...

Anyway, I like! Enjoy.

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Posted 08 November 2012 at 11:35 as a comment on Mono White Human Standard (T2)

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Also, if you're intent on the human/angel crossover you're probably better off ditching your higher cost angels in favour of Angelic Overseer. Amazing card that is so useful in this setup.

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Posted 31 October 2012 at 15:22 as a comment on Humans 2012

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Odric, Master Tactician. Too good to pass up.

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Posted 31 October 2012 at 12:04 as a comment on Humans 2012

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Oh I just saw your comment above about the lands. Sorry.

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Posted 17 October 2012 at 12:09 in reply to #296823 on Izzet Control Burn Standard

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Oh god I'm so sorry. I bought 'izzet ingenuity' and 'izzet VS golgari' when RtR launched and I keep getting confused (my izzet deck is casual) so my comment above is completely useless.

Other than that, you don't lose anything straight away by dropping guildgate for steam vents? They work the same essentially but if you desperately need the mana you can pay 2 life to have steam vents on the turn you play it. Not saying sacrificing life is a good idea, but at least you have the added option for no further loss if you don't use it.

Other than that I'd be tempted to switch either a think twice or a pillar of flame out for your other electromancer, do you find 2 is enough? They benefit so many of those nice spells of yours, but then I may be biased as I run 4 in any incarnation of this deck that I use.

Have you considered 'increasing vengeance'? If you have a guttersnipe out, a flashback of this on even something small like a searing spear (admittedly costing 6 mana, but that's without a single electromancer) will deal 17 damage in one shot. Not sure what you'd swap out for it but it would most definitely be a finisher for you.

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Posted 17 October 2012 at 12:01 in reply to #296823 on Izzet Control Burn Standard

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Looks quite scary mate, nice one. I didn't realise how nice it is to have add black into a deck like this, I think I have some more ideas for my izzet deck's future now :D

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Posted 15 October 2012 at 15:26 as a comment on Demonic Brilliance

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I would swap dracogenius for firemind. Turns charm, thoughtflare and think twice into damaging spells. then swap out a think twice for an extra thoughtflare. Once you have firemind and guttersnipe out, thoughflare is a pretty nasty card, even better with electromancers.

Also, squeeze isochron scepter in there for added reliability? Slows down your first cast but gives you reliability if you don't/can't use a snapcaster flashback.

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Posted 15 October 2012 at 11:50 as a comment on Izzet Control Burn Standard

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