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Ideal turn order is as followsTurn 1: mountain/island, Blistercoil Weird. (doesn't really matter which land though the island is preferable if your initial doesn't contain all the combo pieces and you have to dig as most of the draw is blue)Turn 2: Paradise Mantle+equip, then spam out 1 cost spells.The paradise mantle causes the blistercoil to tap for mana which you use to cast your instants or sorceries(which almost all draw you a card) which then untaps him and gives him +1/+1. Lather, rinse, repeat, gg.Aphotic wisps/artful dodge get you past the one or two blockers they are likely to have.Grapeshot gives extra reach should your combo fizzle outCerulean wisps give extra mana should it be nesecary, which it is to cast grapeshot.and that's about it...
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