The owner of this deck hasn't added a sideboard, they probably should...
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This deck is hard to beat. It sports plenty of spells to either counter your opponent's spells or use Pacifism or Journey to Nowhere to really limit your opponents creatures. That should give you plenty of time to build a fleet of flyers. In case they still have a nice defense, just use Sleep to hit them a couple times and finish them off... Or at least that's how it's meant to work... Let me know what you think. Thanks!
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