Don't Drink the Kool-Aid...

by Gaspartacus on 23 April 2013

Main Deck (60 cards)

Sideboard (0 cards)

No sideboard found.

The owner of this deck hasn't added a sideboard, they probably should...

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Deck Description

Another deck that I hope to post about on mtgheadquarters.com. Originally made for my girlfriend, it's actually a really fun and effective deck.

Updated with M14. Voracious wurm does some serious work in here

How to Play

Race to 30 life, drop a chalice, and pour cyanide down their throats...okay maybe not quite as graphic. Combo tree of redemption and rhox faithmender for stupid shenanigans. Record life total of 114372.

Deck Tags

  • Life Gain
  • pimp-cup
  • Standard

Deck at a Glance

Social Stats

11
Likes

This deck has been viewed 1,667 times.

Mana Curve

Mana Symbol Occurrence

2600025

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Don't Drink the Kool-Aid...

Faithmender doesn't combo with Tree of Redemption. Faithmender says "if you would gain life" while Redemption says "exchange your life total." Since you are exchanging life instead of gaining, Faithmender does not trigger so you would still only get 13 life.

Cool idea and it looks like a fun deck anyway though.

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Posted 23 April 2013 at 03:45

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701.8g A spell or ability may instruct a player to exchange two numerical values. In such an exchange, each value becomes equal to the previous value of the other. If either of those values is a life total, the affected player gains or loses the amount of life necessary to equal the other value.

Life is still gained and still doubles from the faithmender. An exchange that increases value counts as a gain, just as the first time would be a life loss, and any "if this player loses life" effects trigger. Thanks though :)

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Posted 23 April 2013 at 04:06

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Quick question; if your life total would be higher than 13 and you tap Tree, wouldn't that count as "loses the amount of life necessary to equal the other value"? Therefore not "gaining" life or triggering Rhox?

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Posted 28 April 2013 at 01:48

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Assuming 20 life: tap tree, lose 7 life, tree becomes 0/20. Next turn, tap tree again and gain 7 life back, which doubles to 14, life total is 27. Then over the next two turns, tap to lose 14 and tap again to gain 28. The growth continues exponentially.

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Posted 29 April 2013 at 01:30

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Well I'll be damned sir, I feel quite stupid. And here I was feeling like a smart guy by going off the cards alone.

Thank you for the correction, and carry on the good work.

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Posted 23 April 2013 at 04:10

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Don't feel stupid, I thought it worked that way at first too, its an easy mistake to make

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Posted 23 April 2013 at 04:12

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Dem rules....

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Posted 17 May 2013 at 02:16

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Well if nothing else I learned something thanks to that rule you posted.
Also look into Boon Reflection. I prefer it to a creature most of the time.

1
Posted 23 April 2013 at 04:44

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I wish that was standard! Enchantments are pretty ill prepared for in the meta too...oh well, thanks for showing me an awesome card :)

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Posted 23 April 2013 at 15:32

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Yeah, I don't play standard much I'm primarily a vintage/legacy player.

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Posted 23 April 2013 at 17:24

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I don't know what drew me to this deck since I never comment on decks I see, but praise where praise is due. Damn fine work sir. Damn fine.

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Posted 23 April 2013 at 05:12

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Much appreciated, its always nice when a homebrew impresses someone else

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Posted 23 April 2013 at 15:33

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I'm throwing this deck together right now and looking for some input, thoughts?

http://www.mtgvault.com/bsaf/decks/gw-lifewin/

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Posted 05 May 2013 at 22:13

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Updated with some new M14 stuff for anybody interested. Voracious wurm has been in triple digits already :p no archangel of thune yet, too pricey atm.

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Posted 24 July 2013 at 04:27

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I thought of this deck as soon as i saw voracious worm come out haha

1
Posted 24 July 2013 at 07:44

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too bad i scrapped mine

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Posted 24 July 2013 at 07:44

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