I'm looking into getting more gladecovers, the two that I have definitely aren't enough. Thanks for commenting :)
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I'm probably overlooking something about it, but I've never liked phyrexian negator. Never had much success with it and the obliterator just makes it look stupid. Definitely not the best mythic out there.
Turn 1: moth 2: steward of valeron 3: spirit mantle and on moth. Begin blocking >:) 4: Mammoth umbra on moth. 5: celestial mantle on moth. Begin attacking >:3 6: canopy cover and favor of the woods on moth. 7: life is doubled for a third time, bringing me to 174. I would've gotten higher, but I won. Lol
If I were you I'd consider adding pyreheart wolf instead of wandering wolf and throwing in cards like wild hunger. Looks like a fun deck. :)
Nice deck :) I'd switch young wolf with as few vexing devils, but other than that it looks good. :)
Something with flashback might be good. That way you don't need it in your hand to use it
Oh, okay. Btw, please post that undying deck! R/G undying is my favorite build and I would love looking at what you've done with it
Just thought of something.... Your blood artist is gonna be pretty vulnerable. Most decks have stuff to deal with tiny creatures, especially one that is only sustaining itself with a +1/+1 counter. Do you know of any cards to give him hexproof or boost his toughness enough before the curse kills him?
Okay I probably will. Later in the game drawing lands sucks, and the evolving wilds would get rid of 2 instead of one. Thanks for commenting. :)
My favorite is palace guard+ spirit mantle+ mammoth umbra. That's pretty much a win condition in my aura deck, especially with a canopy cover
Better yet, run a few daybreak rangers for flying removal. :)
This is a really awesome deck. Much better than my irl werewolf deck. Only suggestions are gastaf Shepard cause he's cheap and intimidate is awesome, and something like plummet or wing puncture to deal with any fliers.
When I get some $$$ I'll get more ageless entity but for now this is what I have...
Overgrown battlement gives you 16 if you have all 4 of them, but they're also more expansive to get out. Idk, I'd rather lay a llanowar on turn 1 and get a 3 mana creature out turn 2. The battlements just aren't fast enough and less effective when alone.
Nice deck. :) overgrown battlement is okay, but you might want to consider llanowar elves instead. Otherwise, looks good. :)
Speaking of spiders, try adding a spider spawning to this deck.
And call to mind would be good, but remember, you want creatures in your graveyard, and you have mnemonic wall for that, so you don't need call to mind. I would drop 1 skaab and 1 crab for 2 ulvenwald trackers to use your creatures as removal, and to get more of your creatures in your graveyard. The 4 Pilgrim's eyes aren't really needed because this deck is very cheap.
*big, not bug
Also, definitely nature's spiral. In case you mill a splinterfright, you're gonna want a cheap way to get it back.
The first two cards that come to mind are artful Dodge and dream twist. Artful dodge makes the bug guys unblockable and dream twist makes you mill 3, which helps your idea a lot. In addition, both have a flashback cost. Once they are milled into your graveyard, you can use them whenever you want. :)
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