Gaspartacus

96 Decks, 815 Comments, 302 Reputation

Funny :p Late game I find myself playing out my hand,.and the chemister is the perfect permanent solution to that. Blustersquall is very versatile. It can stop attacks , make an opening, or disable tap effects. I need them both, but I agree that I need a one drop... Delver isnt reliable enough, and I cant think of any other good ones, so ill just use frostburn weird for now. Thanks :)

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Posted 05 October 2012 at 03:04 in reply to #293612 on What We Should Learn in Chemistry Class

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Id run blustersquall instead of downpour :)

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Posted 05 October 2012 at 00:15 as a comment on Standard Izzet 2

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I played izzet and rakdos was the only deck that beat me...curse you stab wound! Very nice deck, you should use rakdos himself. Hes one of the better guild leaders in my opinion. Splatter thug is really good too. At least he was today...

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Posted 01 October 2012 at 05:24 as a comment on Rakdos standard (RTR)

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hmm. Well your curve is steady enough and you have a lot of ramp, you could probably drop the lotus petals honestly. I'd drop 4 petals for 2 wild defiance, another giant growth, and another harbinger.

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Posted 27 September 2012 at 01:21 in reply to #291664 on Elemental Fury

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You should run druids deliverance. Such an amazing card for tokens

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Posted 27 September 2012 at 01:15 as a comment on rtr gw tokens

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To answer any unanswered planeswalker speculation, there are going to be two planeswalkers per set. Rtr has jace and vraska, gatecrash had gideon( who is now boros) and another unconfirmed planeswalker

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Posted 24 September 2012 at 05:21 in reply to #288574 on RTR SPOILER DISCUSSION

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Wild defiance goes nicely with fling and giant growth stuff. That way you can fling a 1/1 for 10 damage and 3 mana :P giant growth it three times then fling and it's game lol. Or maybe giant growth for+ 6/+6, give a rancor, attack for at least 9 trample damage, then fling for at least 12 burn damage. And then rancor goes back to your hand and all forth

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Posted 24 September 2012 at 05:15 as a comment on Elemental Fury

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good call, I'll side those in for longer games once rtr is released and I get a few, thanks

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Posted 24 September 2012 at 05:10 in reply to #291648 on Lycanthropy

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I knew someone would say this xD I think huntmaster is still good with immerwolf. The way this deck plays, I usually play a new card every turn til turn 5-6 and then moonmist for a huge barely blockable bumrush. Huntmaster doesn't have to transform more than once in that case. And even if the game is long, 2 life, a 3/3 wolf token, 4 total burn damage, and a 5/5 with trample for 4 mana is still amazing. Besides, they don't always even show up together. Idk, I personally like huntmaster in this deck. :) as for mondronens, they're already in the sideboard irl

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Posted 24 September 2012 at 05:07 in reply to #291659 on Lycanthropy

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Naya tokens should be fun. The versatility of huntmaster of the fells and the noncombat swarm damage from hellrider seem like very useful things to have in a token deck. It'll probably be mostly gw, but a splash of red seems like a fun and interesting idea to me.

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Posted 12 September 2012 at 03:50 as a comment on Return to Ravnica Discussion

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In response to bro train, selesnya is the only other guild, but innistrad will still be standard. There are going to be plenty of green decks besides selesnya.

And I do have to say golgari can function without a graveyard, but without a graveyard it's No better than any other aggro. I can see jund aggro becoming a top deck, but golgari by itself will be a giant easily toppled.

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Posted 11 September 2012 at 23:10 in reply to #288512 on Return to Ravnica Discussion

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I'd still run huntmasters. He doesn't get his effect repeatedly with immerwolf, but you still get a 3/3 wolf token, 2 life, 4 burn damage, and a 5/5 with trample with immerwolf out for 4 mana. He could do more without immerwolf, but he doesn't really have to, he's still an amazing 4 drop, especially for the games where you don't draw your immerwolf. If you have an immerwolf out, people are going to want to kill it because it helps your other wolves, but if huntmaster is also out theyd be a little more hesitant. idk, I'd run at least 2, there's way more reasons to keep it than there are to get rid of it.

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Posted 25 August 2012 at 00:51 as a comment on Werewolf Revenge

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Another thing, I think you need more ramp. Infernal plunge is good to an extent but you should also run dawntreader elks and caravan vigils. This deck is best with flayer on the field. You want him out by turn 3-4

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Posted 22 August 2012 at 18:26 in reply to #283541 on Undying Aggro

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No problem, my first standard deck was actually a lot like this one. It's fun, I like it very much. :)

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Posted 22 August 2012 at 05:02 in reply to #283541 on Undying Aggro

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This is a really cool deck. Champion of lambholt would be good to have, considering if you pump it enough it's unblockable and you could use sheltering word to protect it. No, there won't be many creatures entering the battlefield to help it, but an unblockable 13/9 or so with lifelink is amazing

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Posted 21 August 2012 at 04:16 as a comment on Homicidally Defiant

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I really want a standard wolf token deck. My idea was to use feed the pack with wolfir silverheart so that I could play a card bound to him, and then sac it right at the end of the turn for at least 5 tokens per turn( 10 with parallel lives) and then once the graveyard is built up use kessig cagebreakers for some crazy amounts of tokens. Can you do better? :D

This made front page a while ago, but I'm still looking for tips. :)

http://www.mtgvault.com/ViewDeck.aspx?DeckID=367517

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Posted 21 August 2012 at 02:54 as a comment on 100th Deck!!! Advertise+Community Challenge. READ THE DESCRIPTION

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No fling? Also, fervor might be good. A creature that just died and undied has summoning sickness, so flinging a flayer of the hatebound and then attacking with it would be a good turn. 14 damage for 2 mana :)

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Posted 21 August 2012 at 02:34 as a comment on Undying Aggro

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No problem! That was the only thing holding me back from buying them too, but once I did I was very satisfied :) try tcgplayer.com. I got a playset for $55, which is like $25 off

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Posted 20 August 2012 at 22:12 in reply to #283467 on The Wolves

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If this isn't budget, you should add huntmaster of the fells. There is a lot of argument that he isn't good with immerwolf around because he only transforms once, but you still get a 3/3 wolf, 2 life, 4 burn damage, and a 5/5 werewolf with trample for 4 mana.

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Posted 20 August 2012 at 21:22 as a comment on The Wolves

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Here's an idea...we take the daybreak rangers...and we put them in the sideboard! Lol swap those in against delver. Also, naturalize and tormods crypt/grafdiggers cage are both good to have always. And definitely keep those huntmasterz in there

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Posted 17 August 2012 at 18:32 as a comment on R/G Werewolves for Standard

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