Funny :p Late game I find myself playing out my hand,.and the chemister is the perfect permanent solution to that. Blustersquall is very versatile. It can stop attacks , make an opening, or disable tap effects. I need them both, but I agree that I need a one drop... Delver isnt reliable enough, and I cant think of any other good ones, so ill just use frostburn weird for now. Thanks :)
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Id run blustersquall instead of downpour :)
I played izzet and rakdos was the only deck that beat me...curse you stab wound! Very nice deck, you should use rakdos himself. Hes one of the better guild leaders in my opinion. Splatter thug is really good too. At least he was today...
hmm. Well your curve is steady enough and you have a lot of ramp, you could probably drop the lotus petals honestly. I'd drop 4 petals for 2 wild defiance, another giant growth, and another harbinger.
You should run druids deliverance. Such an amazing card for tokens
To answer any unanswered planeswalker speculation, there are going to be two planeswalkers per set. Rtr has jace and vraska, gatecrash had gideon( who is now boros) and another unconfirmed planeswalker
Wild defiance goes nicely with fling and giant growth stuff. That way you can fling a 1/1 for 10 damage and 3 mana :P giant growth it three times then fling and it's game lol. Or maybe giant growth for+ 6/+6, give a rancor, attack for at least 9 trample damage, then fling for at least 12 burn damage. And then rancor goes back to your hand and all forth
good call, I'll side those in for longer games once rtr is released and I get a few, thanks
I knew someone would say this xD I think huntmaster is still good with immerwolf. The way this deck plays, I usually play a new card every turn til turn 5-6 and then moonmist for a huge barely blockable bumrush. Huntmaster doesn't have to transform more than once in that case. And even if the game is long, 2 life, a 3/3 wolf token, 4 total burn damage, and a 5/5 with trample for 4 mana is still amazing. Besides, they don't always even show up together. Idk, I personally like huntmaster in this deck. :) as for mondronens, they're already in the sideboard irl
Naya tokens should be fun. The versatility of huntmaster of the fells and the noncombat swarm damage from hellrider seem like very useful things to have in a token deck. It'll probably be mostly gw, but a splash of red seems like a fun and interesting idea to me.
In response to bro train, selesnya is the only other guild, but innistrad will still be standard. There are going to be plenty of green decks besides selesnya. And I do have to say golgari can function without a graveyard, but without a graveyard it's No better than any other aggro. I can see jund aggro becoming a top deck, but golgari by itself will be a giant easily toppled.
I'd still run huntmasters. He doesn't get his effect repeatedly with immerwolf, but you still get a 3/3 wolf token, 2 life, 4 burn damage, and a 5/5 with trample with immerwolf out for 4 mana. He could do more without immerwolf, but he doesn't really have to, he's still an amazing 4 drop, especially for the games where you don't draw your immerwolf. If you have an immerwolf out, people are going to want to kill it because it helps your other wolves, but if huntmaster is also out theyd be a little more hesitant. idk, I'd run at least 2, there's way more reasons to keep it than there are to get rid of it.
Another thing, I think you need more ramp. Infernal plunge is good to an extent but you should also run dawntreader elks and caravan vigils. This deck is best with flayer on the field. You want him out by turn 3-4
No problem, my first standard deck was actually a lot like this one. It's fun, I like it very much. :)
This is a really cool deck. Champion of lambholt would be good to have, considering if you pump it enough it's unblockable and you could use sheltering word to protect it. No, there won't be many creatures entering the battlefield to help it, but an unblockable 13/9 or so with lifelink is amazing
I really want a standard wolf token deck. My idea was to use feed the pack with wolfir silverheart so that I could play a card bound to him, and then sac it right at the end of the turn for at least 5 tokens per turn( 10 with parallel lives) and then once the graveyard is built up use kessig cagebreakers for some crazy amounts of tokens. Can you do better? :D This made front page a while ago, but I'm still looking for tips. :) http://www.mtgvault.com/ViewDeck.aspx?DeckID=367517
No fling? Also, fervor might be good. A creature that just died and undied has summoning sickness, so flinging a flayer of the hatebound and then attacking with it would be a good turn. 14 damage for 2 mana :)
No problem! That was the only thing holding me back from buying them too, but once I did I was very satisfied :) try tcgplayer.com. I got a playset for $55, which is like $25 off
If this isn't budget, you should add huntmaster of the fells. There is a lot of argument that he isn't good with immerwolf around because he only transforms once, but you still get a 3/3 wolf, 2 life, 4 burn damage, and a 5/5 werewolf with trample for 4 mana.
Here's an idea...we take the daybreak rangers...and we put them in the sideboard! Lol swap those in against delver. Also, naturalize and tormods crypt/grafdiggers cage are both good to have always. And definitely keep those huntmasterz in there
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