Gaspartacus

96 Decks, 815 Comments, 302 Reputation

Oh, and if you ever make a sideboard, slide those naturalizes over to it. As close to 60 cards as you can get is good.

Here's a very odd but fun deck that abuses werewolves to an extent
http://www.mtgvault.com/ViewDeck.aspx?DeckID=402993

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Posted 14 December 2012 at 21:31 as a comment on WEREWOLVES (Standard)

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This has potential! Id make a few changes though.
-2 blasphemous act
-4 fog (moonmist is your fog)
-4 mondronen shaman.
+4 mayor of avabruck
+3 instigator gang
+3 kruin outlaw.
This model makes even the smallest werewolves devastating. 7/3 reckless waifs that you can barely block? Good luck surviving that! Also, kessig wolf run would be a great utility.

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Posted 14 December 2012 at 21:29 as a comment on WEREWOLVES (Standard)

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Oh, and collective blessing can lead to a very quick win, and daybreak rangers could help with flying

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Posted 13 December 2012 at 21:27 as a comment on Token Wolves

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Seems a bit scattered, more copies of the best cards would be good. Feed the pack, mayor of avabruck, parallel lives, wolfbriar elemental, sword of body and mind, howl of the hunt pack, garruk, watchwolf, all things to consider. :) definitely 4 copies of the mayor.

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Posted 13 December 2012 at 21:25 as a comment on Token Wolves

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If you can afford him, huntmaster of the fells is amazing.

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Posted 13 December 2012 at 00:46 as a comment on Standard Werewolves (+ a dragon) (Please Help!)

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Having a lot of different cards can seem good for diversity and unpredictability, but what you really want is consistency and effectiveness. I suggest you play test it with a friend, and whenever you come across a card that you have no use for or wish you didn't draw, pull it out and set it aside. Then after doing that a few times, check your creature to spell balance. 24 land, 24 creatures, 12 spells is often a.good balance. If you have too many sorceries and not enough creatures, fix it. Then when you have the numbers worked out, check your mana curve. make sure you can deliver effective creatures and spells from beginning to end. 4 copies of the best cards is often recommended for consistency, but whatever you have works as long as it is balanced. Then your deck will probably be much better. :) I hope this helps!

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Posted 12 December 2012 at 05:21 as a comment on Total Mess

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I still think huntmaster would help. I understand you want a quick win, but if the opponent has anything good in those first turns, you dont. Huntmaster just keeps on delivering late game. As it is, this deck is good, fast, and efficient, but very unstable and easy to stop...

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Posted 11 December 2012 at 22:25 as a comment on Standard Tourny-Style Werewolves! HELP!

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The title is wrong... Youd win before turn one, just reveal your opening hand and theyll scoop. This is the exodia of magic. Well done.

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Posted 10 December 2012 at 21:17 as a comment on Turn 1 Win!

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Kessig wolf run would be a great utility and brimstone volley can be very effective burn. Chandra is also very underrated imo.

I run something like this with a blue splash, id appreciate any tips you can give :)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=402993

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Posted 07 December 2012 at 19:35 as a comment on R/G Midrange

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I really like huntmaster of the fells in decks,like this. Also, kessig wolf run :)

Heres my version, maybe we can help eachother out
http://www.mtgvault.com/ViewDeck.aspx?DeckID=402993

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Posted 07 December 2012 at 19:25 as a comment on RUG Pike

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Using cackling counterpart to copy your guttersnipe is mean, id run 2-4 of those. They can work well with the electromancer too. If you dont know what to take out, id suggest either redirect or wrath. Nice deck :)

Please comment on my RUG deck if you can think of anything to help it :)
http://www.mtgvault.com/ViewDeck.aspx?DeckID=402993

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Posted 29 November 2012 at 05:23 as a comment on Guttersnipe'd

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Kessig wolf run would be a great utility and alternate win condition.

Heres my rug deck, if youre interested. Id appreciate advice
http://www.mtgvault.com/ViewDeck.aspx?DeckID=402993

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Posted 28 November 2012 at 00:03 as a comment on RUG Combo

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Ash zealot is a bit hard to cast on turn two. Have you considered huntmaster of the fells or snapcaster? On a budget quirion dryad should be good. Maybe all three if you drop the elves for think twice or desperate ravings.

Heres my RUG deck
http://www.mtgvault.com/ViewDeck.aspx?DeckID=402993
Not gonna lie, it doesnt win any tournaments, but it surely isnt last place either lol. Id appreciate any suggestions you have :)

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Posted 27 November 2012 at 23:59 as a comment on Red, Green, AND Blue

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No prob. Last thing- Id switch the swift justice and the cloudshift. Cloudshift can reassign fiend hunter, silverblade, pump champions, get tokens from captain of the watch, and help absorb damage. Its a very beneficial card with great synergy to what you have here

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Posted 08 November 2012 at 20:59 in reply to #302494 on Warriors of Avacyn

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Cathars crusade would also help make everything stupid big, or goldnight commander. Oak street inkeeper isnt human, but if you go crazy aggro and rarely stop attacking it can help protect your creatures, msybe more than sheltering word. Gavony township would also be nice. Always wanted a deck like this, good job. :)

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Posted 08 November 2012 at 02:09 as a comment on Warriors of Avacyn

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Nice deck, id run 4 moonmist though. That card is vital in a deck like this, and can easily be a game winning conditon. Excellent creature lineup! Id probably use scorned villager instead of young wolf and huntmasters instead of avengers though. Good luck!

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Posted 08 November 2012 at 02:03 as a comment on The Big Bad Wolves

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Thanks you! I had snipes before, but they kinda slowed down huntmaster....do you think they would be better than the staticasters?

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Posted 07 November 2012 at 20:54 in reply to #302365 on Huntmaster of Nivix

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You could drop blustersquall and dynacharge, drop cyclonic rift to 2, and add teleportal. Id also drop devils play and counterflux. There are better counter spells out there, and devils play isnt the best burn spell out there either.

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Posted 19 October 2012 at 05:46 as a comment on Izzet Tokens: Drake-Riding Goblins

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Why no huntmaster? Even with immerwolf, hes 2 life, a 3/3 token, 4 damage,.and a 5/5 trample for 4 mana. Hes way worth running in my opinion. Otherwise, nice deck

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Posted 17 October 2012 at 22:52 as a comment on Standard Tourny-Style Werewolves! HELP!

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Nice deck! I think precinct captain would be AWESOME in here. With odric out, you can make him get you a token every turn, and a 2/2 first strike is good enough as it is. Good luck!

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Posted 16 October 2012 at 00:38 as a comment on Oh, The Humanity!

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