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Mono-Red deck that has a swarm Mechanic over running opponents defense with creatures or if need be can switch to a massive beater to take down the big monster using the devour mechanic. It has speed and power, open and end game. May not be perfect, but its on a mild budget and a work in progress.
Open the game fast, swarming the field with 1/1 Goblins and the occasional burn damage. Finish the game riding the devouring creatures and their game changing effects.
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Some suggestions, the quantity I would try to put into this deck and their (mid value, rounded up) prices per card:2-4 "Quest for the Goblin Lord" (~0,5$), 1-2 "Goblin Bushwhacker" (~0,6$), 1-3 "Goblin Wardriver" (0,4$), 3-4 "Mogg War Marshal" (0,5$), 1-2 "Massive Raid" (0,2$)If possible try to get another Kranko and another Chieftain as these are most important cards. Another very good finisher (especially for swarm decks) is "Furystoke Giant"Here's also the link to my own monoR Krenko goblin deck, maybe you can get some ideas from there: http://www.mtgvault.com/muktol/decks/monor-tribal-goblins/GreetingsMuktol
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Thank you for the advice, I had already been experimenting with Quest for GL and Massive raid via cockatrice and they are both pretty effective if they are played correctly, however bushwhacker and and war-driver i felt were less valuable than most of the other creatures already in the deck except the Denizen depending on situation. The Mogg is an interesting choice that ruled out prior to using quest so i may have to go back and rethink him.Thank You