Azorius Flicker

by garyln on 09 November 2012

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (2)


Sorceries (2)


Artifacts (4)

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Deck Description

This is likely my finished build for this deck, some of the side board is still debated as is adding in resto angels for something.

As of the completion i have:
Top placement in a FNM: once

How to Play

For early game this plays much like a basic control deck using card draw, counter spells and board wipes to ensure survival.
However the use of the flicker mechanics is what makes it different.

Using Deadeye and archaeomancer allows for continuous cast of any of my spells,
most notably silence. This is by far my favorite way to win.

Lavinia the Tenth is also extremely useful with Deadeye locking down a field
indefinitely, remember this includes planeswalkers too.

Augur can be used to create an oppressive card advantage and makes a great early
game blocker.

Lastly we have angel of serenity who will clear out boards and graveyards and return
previously killed creatures to your hand. Remember if you don't wanna see the
creature again use cloudshift or deadeye's flicker to flicker angel before her ability
resolves this will result in permanent exile. Between her and archaeomancer it is
possible to regain anything lost except for Tamiyo or de sphere.

Deck Tags

  • Control
  • Standard
  • Azorius
  • Flicker

Deck at a Glance

Social Stats

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This deck has been viewed 1,432 times.

Mana Curve

Mana Symbol Occurrence

2645000

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Azorius Flicker

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