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My take on the standard Boros Bushwhacker, updated for Worldwake Ruin Ghosts help out late game to exile and untap lands for extra landfalls in case you stall, or early game to increase your Bushwhacker assault. Searing Blazes go in instead of Burst Lightning - a bit controversial, especially at my local FNM. Burst Lightning is mostly only useful for spot removal anyway, and you'll be landfalling at least once a turn with this deck no matter what, so 3 damage to creature AND owner for RR is a heck of a lot for 2 to either one, and if you manage to get the lands out and need to toss a kicked Burst you're not likely to win anyway. Dragonmaster Outcast is more there for novelty factor, he's devastating when tossed out late game when fetched with a Ranger, just make sure Harms Way make it into your Game 2 board to protect it. ==Sideboard Soul Wardens for long games and massive lifegain on your Bushwhacker assaults Manabarbs (obvious) Celestial Purge for Leeches, mostly Jund hate Harm's Way is good for forcing damage and protecting the x/1s between Landfalls from spot removal Earthquake is last ditch burn. Wasn't a fave of quake in Bushwhacker until it sent me 2-0 vs. Vamp Aggro Let me know what you think! Thank you.
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I like the new additions from worldwake. I knew runighost would see some play. Free landfall, is pretty rediculous. Nice deck! +1
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