Burning Guttersnipes

by GARM00 on 11 March 2013

Main Deck (60 cards)

Sideboard (15 cards)

Sorceries (7)

Instants (5)


Enchantments (3)

Submit a list of cards below to bulk import them all into your sideboard. Post one card per line using a format like "4x Birds of Paradise" or "1 Blaze", you can even enter just the card name by itself like "Wrath of God" for single cards.


Deck Description

This is the deck I am currently running and have put the most thought into.
Some of the purpose of my card chosing is due to the access I have i.e. I have 1 steam vents because it is all I can afford at the moment. Any constuctive suggestions would be very appreciated.

How to Play

The main goal is to place as many guttersnipes with clone and cackling counterpart as possible or lay down burning vengeance and cast/flashback spells until the oppnent is defeated. Faithless looting speeds up the deck and fog bank and most of the sideboard offers protection from different types of opponents, while curse of bloodletting is to take out opponents that give me time to set up or kill off most my guttersnipes/burning vengeances.

Deck Tags

  • Blue
  • Red
  • Burn
  • Standard
  • Guttersnipe

Deck at a Glance

Social Stats

7
Likes

This deck has been viewed 1,773 times.

Mana Curve

Mana Symbol Occurrence

0360150

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Burning Guttersnipes

Posted 13 March 2013 at 15:42

Permalink

Very constructive criticism. I'm sure it will help him/her a lot!

0
Posted 13 March 2013 at 15:43

Permalink

You are literally retarded if you think this is a bad deck. It actually has a style that I like because it pulls out guttersnipe and then copies him repeatedly. This can be a deadly effect especially with all the flashbacks he has and burning vengeance he can start dealing a shitload of damage for casting a spell that helps him such as cackling counterpart... (Apologies GARM00 if your a girl. Just assuming since most people on vault are guys. Btw nice deck haha.)

0
Posted 13 March 2013 at 15:47

Permalink

It's a joke. I know the guy who made this deck.

0
Posted 13 March 2013 at 15:44

Permalink

Ok lol. Sorry for going off at you. It pisses me off when people dismiss decks that have potential. Ya know?

0
Posted 13 March 2013 at 15:55

Permalink

Garmoo is a man.

0
Posted 13 March 2013 at 15:48

Permalink

5 Elderscale Wurms.

0
Posted 13 March 2013 at 15:50

Permalink

i like the deck theme a lot! what i see though is your deck seems to be higher in mana cost for what i see as a direct damage deck with few mana accelerators. sorry i don't have any thoughts on replacement cards to speed it up though :(

0
Posted 13 March 2013 at 15:53

Permalink

Ummm... I only see one card that can cost over 4... and that's alright because he can pull out another Burning Guttersnipe with it. And mana accelerators would be like Chromatic Lantern?

0
Posted 13 March 2013 at 15:57

Permalink

Please ignore Ayden. He's my friend in real life.

Edit- It's ok, I am a guy

0
Posted 13 March 2013 at 15:55

Permalink

Ok lol. Sorry bout that.

0
Posted 13 March 2013 at 15:58

Permalink

I'm sorry to hear that.
Nice deck though. Arcane Melee might be good for the sideboard. I use it in my modern flashback deck and works wonders against heavy creature decks. I do, however, need LOTS of mana as I am utilizing Past in Flames and only have a turn for my Flashbacks. Might not balance well in this deck but worth a look.

0
Posted 13 March 2013 at 16:01

Permalink

I can definately see why arcane melee would annihilate but I'm worried about playing it. I decided to sideboard curse of bloodletting because when it was in the main deck I usually ended up discarding it because I didn't have enough mana to play it.

0
Posted 13 March 2013 at 16:17

Permalink

I would drop 4 Dream Twist for 4 Think Twice - Think Twice is card advantage, the same cost, and has flashback as well, and since you're not really going for mill dream twist isnt doing much here other than being a flashback spell.

I would also drop 2 Stolen Goods and 1 Mystic Revival for 3 Mizzium Mortars, or your burn spell of choice: a few removal spells can go a long way in the early game before your burning vengeance comes online to deal with creatures.

2
Posted 13 March 2013 at 16:08

Permalink

I've tried think twice but it pales compared to dream twist because I mill myself (I'm sorry I forgot to specify that) I also replaced it with faithless looting which does wonders. I might try mizzuim mortars though, thanks.

0
Posted 13 March 2013 at 16:13

Permalink

If I were to recreate this, I would first start off with instants that were 1 - 2 cost only. Then I would put in every scy/draw card availible to speed up the process of getting Guttersnipe. Throw in nothing but burn and unsummons, along with Snapcaster Mage and you will have a speedy turn 4-5 win standard deck. Your sideboard will need to be able to deal with artifacts, enchantments, and boardwipes.

0
Posted 13 March 2013 at 16:14

Permalink

This is a good idea, I can't say I'm enthusiastic about almost scrapping my deck, but I understand why this would work. I am not, however, in any possition to afford a playset of snapcaster mages. I also can't find any way to deal with enchantments if you would be so kind as to help.

0
Posted 13 March 2013 at 16:23

Permalink

U/R has has very little to deal with enchanments. The best option is a card like Cyclonic Rift to bounce permenants off the board.

0
Posted 13 March 2013 at 16:55

Permalink

The only other option beside Cyclonic Rift is Devastation Tide. This also forces stuff back to your hand, but you will most likely have less on the board when you use it.

0
Posted 17 March 2013 at 01:39

Permalink

Mystic Retrieval Dont work in this deck because u have a lot flashbacks and when u do flashbacks u have to exile it, and u cant back that card to ur hand Think twise is a good option :D

0
Posted 16 March 2013 at 21:45

Permalink

Has anyone mentioned Infinite Reflection? I know this is supposed to be a fast deck, but in the off chance that you need a finisher it might be good to have on in this deck. Turn every creature you own into a guttersnipe and then cast away. With your Electromancer on the board it could probably move pretty fast.

0
Posted 23 March 2013 at 20:48

Permalink

electromancer would become a snipe but having an army of snipes is never a badthing with flashback.

0
Posted 23 March 2013 at 22:39

Permalink

Dual Casting is always nice for thsi type of deck

0
Posted 16 April 2013 at 15:54

Permalink

Dual Casting doesn't work because it copies but doesn't "cast the copy"

0
Posted 01 May 2013 at 16:14

Permalink