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Myr destroy the world. Use the doors to ramp them all up. Don't use the energy chambers to put +1/+1 counters on creatures, just put charge counters on the doors set to myr. Genesis chamber to get up to 4 bonus myr every time you cast a creature (assuming you get all 4 out together). Go forth my mechanical warriors, kill them all. Comments welcome.
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this deck is amazing. how does it play in a game though?
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i dont know what to say. just amazing.
thank you both for your kind comments, i am planning to test it out later today and i'll let you know afterwards. should be fast due to the generous mana and low casting costs though.
played really fast in one match did 100,000,000,000,000 damage to my opponent (during opponent's turn i had 2 x myr galvanizer, 2 x silver myr, 1 x iron myr, 1 x myr battlesphere, and 1 x myr propagator. tapped out the silvers and iron for mana, used 1 to tap galvanizer, tapped the 3 again, used other galvanizer to untap, ramped up a ton of mana and threw out 100,000,000,000,000 propagator copies using the galvanizers to untap my propagator each time. on my turn i swung with my battlesphere and tapped all the copies dealing 100,000,000,000,000 directly to my opponent from the sphere's effect.)
that is amazing.
holy mother of direct damage
sometimes there are moments when even overkill isn't quite satisfying enough
i would recomend a Cloud Key or a Coat of Arms
there's plenty of mana production, so cloud key is pointless, and since the gen chambers give my opponents myr tokens as well the coat of arms would be suicide.
:) okay. love your deck
thank you for the comments
its like elfs.... but Myrs! Brilliant good sir
thank you, it is rather vicious
Unwinding Clock? Would let you untap everything each turn.
the galvanizers do that for me
love the last line "Go forth my mechanical warriors, kill them all" and they are ALL free so good def love it +1 and liked !!!!!!!