Myr Destruction

by gar on 18 April 2013

Main Deck (76 cards)

Sideboard (0 cards)

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Deck Description

Myr destroy the world. Use the doors to ramp them all up. Don't use the energy chambers to put +1/+1 counters on creatures, just put charge counters on the doors set to myr. Genesis chamber to get up to 4 bonus myr every time you cast a creature (assuming you get all 4 out together). Go forth my mechanical warriors, kill them all. Comments welcome.

Deck Tags

  • Myr
  • Swarm
  • Colorless
  • Ramp up
  • Kill

Deck at a Glance

Social Stats

20
Likes

This deck has been viewed 2,792 times.

Mana Curve

Mana Symbol Occurrence

00000

Card Legality

  • Not Legal in Standard
  • Not Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for Myr Destruction

this deck is amazing. how does it play in a game though?

-1
Posted 18 April 2013 at 14:01

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i dont know what to say. just amazing.

0
Posted 18 April 2013 at 14:23

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thank you both for your kind comments, i am planning to test it out later today and i'll let you know afterwards. should be fast due to the generous mana and low casting costs though.

2
Posted 18 April 2013 at 14:35

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played really fast in one match did 100,000,000,000,000 damage to my opponent (during opponent's turn i had 2 x myr galvanizer, 2 x silver myr, 1 x iron myr, 1 x myr battlesphere, and 1 x myr propagator. tapped out the silvers and iron for mana, used 1 to tap galvanizer, tapped the 3 again, used other galvanizer to untap, ramped up a ton of mana and threw out 100,000,000,000,000 propagator copies using the galvanizers to untap my propagator each time. on my turn i swung with my battlesphere and tapped all the copies dealing 100,000,000,000,000 directly to my opponent from the sphere's effect.)

2
Posted 19 April 2013 at 05:25

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that is amazing.

0
Posted 19 April 2013 at 15:17

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holy mother of direct damage

0
Posted 19 April 2013 at 16:02

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sometimes there are moments when even overkill isn't quite satisfying enough

0
Posted 19 April 2013 at 21:08

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i would recomend a Cloud Key or a Coat of Arms

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Posted 13 May 2013 at 17:51

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there's plenty of mana production, so cloud key is pointless, and since the gen chambers give my opponents myr tokens as well the coat of arms would be suicide.

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Posted 13 May 2013 at 19:24

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:) okay. love your deck

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Posted 13 May 2013 at 23:09

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thank you for the comments

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Posted 14 May 2013 at 04:52

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its like elfs.... but Myrs! Brilliant good sir

0
Posted 15 May 2013 at 00:13

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thank you, it is rather vicious

0
Posted 15 May 2013 at 00:43

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Unwinding Clock? Would let you untap everything each turn.

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Posted 17 September 2013 at 09:21

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the galvanizers do that for me

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Posted 06 October 2013 at 02:28

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love the last line "Go forth my mechanical warriors, kill them all" and they are ALL free so good def love it +1 and liked !!!!!!!

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Posted 09 November 2014 at 07:01

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