thank you, it is rather vicious
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thank you for the comments
there's plenty of mana production, so cloud key is pointless, and since the gen chambers give my opponents myr tokens as well the coat of arms would be suicide.
sometimes there are moments when even overkill isn't quite satisfying enough
played really fast in one match did 100,000,000,000,000 damage to my opponent (during opponent's turn i had 2 x myr galvanizer, 2 x silver myr, 1 x iron myr, 1 x myr battlesphere, and 1 x myr propagator. tapped out the silvers and iron for mana, used 1 to tap galvanizer, tapped the 3 again, used other galvanizer to untap, ramped up a ton of mana and threw out 100,000,000,000,000 propagator copies using the galvanizers to untap my propagator each time. on my turn i swung with my battlesphere and tapped all the copies dealing 100,000,000,000,000 directly to my opponent from the sphere's effect.)
thank you both for your kind comments, i am planning to test it out later today and i'll let you know afterwards. should be fast due to the generous mana and low casting costs though.
try adding a silklash spider for anti-air defence, it has the ability of tapping 2 green and X to deal X to all flyers, and it's a 2/7 with reach
maybe voice of all, it's just a 2/2 with selective protection for 4 casting cost, or eternal dragon which i don't really consider worth the 7 casting cost for a 5/5. i'd also remove a plains for "emeria, the sky ruin" which lets you bring back your creatures for free if you have 7 or more plains in play
looks pretty good, i'd add elesh norn to it though, it's a pricey card to get out, but it's effect is really good at keeping your opponents weakened, but that's just me, it's your deck, do with it what you wish :)
hmmmm it'd be interesting to see someone make a working commander with mangara of corondor, and nobody on here has one posted with him as the leader ;)
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