chandra ablaze.....
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nice, make sure you add 100 more islands so that you can run Battle of Witts.
lol i thought your alternate wincon was goblin assault. oh well, its your deck anyway =]. you should consider some iona shield of emerias in the deck. most players scoop as soon as they see an iona come into play unanswered.
i dont know why there is a single celestial colonnade in there, but yeah its pretty solid
you might need some tutors to get more rats onto the field *sarcasm*
well if baneslayer is a threat, so is iona shield of emeria and admonition angel. why not run all three and call it a naya beat down instead of a so called, "token" deck. You are like the retards that call their deck jund when they dont even run any bloodbraid elf, pulses, or sprouting thrinax.
sage owl, yes, but unsummon is a no. his goal is to put cards back on top of the deck so that the opponent makes no progress in top decking anything. the deck needs 4 treasure hunts, because they practically are staples in any blue deck, and 4 sphinx as finishers, because he cant bounce everything.
wouldnt be much of a token deck if you are running KotR or BS angel
its not fail you idiot. seeing that he is running 1 or 2 of every card means that its a budget casual deck that probably relies on booster packs to fuel it. its just like saying that you fail for not running 4 tarmogoyfs in a green deck, or running 4 baneslayers in a white deck.
needs 4 quest for renewal, im not kidding, people look down upon quest for renewal, but what they dont realize is that your creatures untap ever single untap phase, even on your opponent's. thats practically giving all your creatures vigilance for 2 cost. you can get an active quest for renewal in 2 turns if you have 2 creatures on the board.
it might be good to include bituminous blast or those red creature control.
this deck looks like valakut ramp gone stupid. this is just way too slow. valakut is slow if you dont have ramp. hellkite wont see the light of day unless you use ramp, or dragonstorm. this deck will never see a creature on the field until turn 3 (a weak little 2/1 ruin blaster dies to any token or creature), and even then, there's a chance you could get mana screwed. also, i understand that you will attempt to use burn to stabilize the field, but you'll end up losing card advantage over your opponent. just play valakut ramp, you'll be better off there than here.
add some llanowar elves