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I got Aurelia as a very special gift. As my experience playing Commander has shown, decks are far more interesting if they follow a theme, and are geared towards the political aspects of the game. Over time, the idea evolved for a basic theme of War and Conflict, with all that entails.
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NOTE: Set by owner when deck was made.
No lightning Helix?
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Lightning Helix is nice, but doesn't have the same impact as, say, Chance for Glory. 3 damage is nice, but if the alternative is exiling an annoying card or tucking it into the library, I'll take Plan B. Given that large creatures see play more often in EDH, 3 damage is a *bit* on the small side.
Chance for glory is only useful if you have an opponent all tapped out with no chance at stopping lethal damage. Otherwise its terrible. But I understand the point of view.
If you wanted to get around the negative effects of cards like Chance for glory, you could add in sundial of the infinite. Then you would be free to add in all of the extra turn cards that cause you to lose at the end of the next end step.
I see you are running war's toll. Have you thought about running Price of Glory as well?
I wasn't aware of that card, it's definitely interesting. But as my main goal was to create a War-themed deck, War's Toll fits better thematically.
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I have a deck similar to this but I run Aurelia, Exemplar of Justice as my commander. Few cards your running that I'm not that I may try out. Should check mine out and see if you do the same. Aurelia's Fury is mine.
I've revised the deck a bit, as I've run into removal, draw and mana issues when playing. I've left the removed cards in the sideboard. If anyone has improvement ideas, please comment. NOTE: I've tried to keep the Deck mostly war- or at least conflict-themed, despite possibly "better" cards.