DarksteelSlayer T2

by Gamernauter on 17 January 2012

Main Deck (60 cards)

Sideboard (15 cards)

Creatures (4)


Sorceries (3)

Instants (8)

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Deck Description

(Standard Legal) The idea here is to get some indestructible things out and stay alive long enough to smash the board with worldslayer, then you keep your opponent suppressed with repeated smashings until you eventually blow him away. (Also the deck isn't very expensive which is nice but could probably be better with Wurmcoil Engines in there somewhere though, Karn would also be a powerful and rather fitting addition.)

Thoughts and Suggestions are very appreciated because this is my first attempt at the idea and I can't be the only one to have thought of this.

Deck Tags

  • Casual

Deck at a Glance

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Mana Curve

Mana Symbol Occurrence

001600

Card Legality

  • Not Legal in Standard
  • Legal in Modern
  • Legal in Vintage
  • Legal in Legacy

Deck discussion for DarksteelSlayer T2

I built a deck similar to this pre rotation, so I had alot more ramp options then there is currently. I found that the only effective combo I could ever get off was Juggernaut and Worldslayer.

I also found another nice combo is Kemba and Darksteel plate, if you get the sword on her as well then it becomes free kitties each turn to help attack, or just to chump block until you can get that sword attached.

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Posted 18 January 2012 at 04:24

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Also I would use U/G or W/G for both the green ramp and white for board clearing to help stall until you can get everything running.

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Posted 18 January 2012 at 04:26

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Yes I see your point, however the Diabolic Tutors are extremely helpful both for getting out the sword and for getting the armor if I need it, perhaps i could run W/B as the colorless mana boost is good enough that I could run white removal over green mana boost.

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Posted 18 January 2012 at 04:43

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