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EDH Deck built around Oona, Queen of the Fae. First let me say this is my first real EDH build, and it's meant for casual play (isn't that what EDH is for? I never got the point of EDH tournaments, it's usual the after-tournament thing) so my style differs significantly from other versions of this deck I've seen. I prefer to play with a lot of enchantments and global effects rather than hoarding instants and sorceries. Lots of counterspells in a U/B deck might win you the game, but I prefer not to play a lot of one-offs. I also play very low land as I use a lot of mana-artifacts. The deck focuses on amassing mana and milling opponents, mostly through Oona's ability. Thus, its more focused on me and my general; I also include tons of card draw and a few effects to buff up my growing army of rogue tokens. Hidden strategy within my deck build: try to turn Oona into an artifact. Then get an shrouded / indestructible Grand Architect on the field. Enjoy tapping all those rogues to mill your opponents, spawning more tokens for a further mill :D Could really use help with deck balance to make this work. Tell me what's unnecessary, unhelpful, or especially banned, and I'm probably gonna replace everything with lots of nice control stuff :)
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